Best Vampire Survivors Character Tier List
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A tier list of the best Vampire Survivors characters. Including the rank and explanation of each character in Vampire Survivors.
Best Vampire Survivors Character Tier List
Vampire Survivors is a gothic horror casual game with rogue-lite elements, that became popular in the gaming community because of its gamedesign. One of its features is the option to pick characters to use in each stage. Vampire survivor's playable characters have different starter weapons, passive bonuses, and skills that can affect your gameplay, so it is important to choose your character wisely. If you're unsure where to begin, this article will help you pick the best Vampire Survivor Character. This is a complete list of Vampire Survivors characters ranked from best to worst. Keep in mind that there are characters that need to be unlocked first before using.
Vampire Survivors Character Tier List
Rank | Characters |
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Passive Bonus and Explanation
Character | Passive Bonus and Explanation |
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Queen Sigma |
Passive Bonus Gains +1% Damage and +1% Growth every level.Explanation Queen Sigma can carry 5 Arcana, which are unlocked at Levels 1, 2, 3, 77, and 108. These Arcana Cards can be freely selected. Queen Sigma has numerous Reroll, Skip, and Banish options, each with a +108 usage limit. She is a recommended character for those who want to experiment with various ideal builds. |
Red Death |
Passive Bonus NoneExplanation Red Death uses Death Spiral as a starting weapon, making survival easier compared to other characters. The evolved weapon displays exceptional power and range right from the beginning. Red Death has the highest movement speed among all characters in the game. |
Trouser |
Passive Bonus Gains +1% Greed every level Gold Fever lasts longer.Explanation Trouser specializes in collecting coins, as his Greed stat increases with each level and includes an extended Gold Rush. In this mode, defeated enemies have a 75% chance of dropping a Gold Coin. |
Je-Ne-Viv |
Passive Bonus Gains +1% Might and +0.5% Curse every level Triggers World Eater every 6 levels Weapons appear at Level 10, 20, and 30 Starts with hidden InsatiableExplanation Je-Ne-Viv gains a Might and Curse increase with every level. This creates a unique synergy, as the number of enemies increases while the character grows stronger with Might. Je-Ne-Viv can always attack up close with its hidden weapon, Insatiable. |
Megalo Menya |
Passive Bonus Cannot be damaged, but disappears after reaching the current Time Limit. Starts with hidden 108 Bocce.Explanation Megalo Menya cannot be damaged but disappears when the time limit is reached. She is considered one of the strongest characters with her high MoveSpeed and Might stats, while also being able to perform Banish 108 times. |
Sammy |
Passive Bonus Gains XP when picking up Gold Coins and Coin Bags Starts with temporarily reduced Might.Explanation Sammy gains EXP when he earns Gold Coins. His starting weapon, Vicious Hunger, makes him a special character for collecting coins. He can be paired with the Disco of Gold Arcana, allowing you to recover HP and trigger a Gold Fever with it. |
Profusione D'Amore |
Passive Bonus NoneExplanation Profusione D'Amore evolves when you raise O'Sole to Level 80. Upon evolution, your Max Health and Armor increase, and your main weapon gains the ability to attack the entire screen. |
Megalo Syuuto |
Passive Bonus Gains +1% Might every level.Explanation Syuuto is difficult to use due to his slow MoveSpeed and a 50% Curse increase. Evolving his starting weapon, Summon Night, into an Echo Night allows him to morph into his stronger form. Make sure to equip a weapon that can attack within range to overcome initial attacks. |
Marrabbio |
Passive Bonus NoneExplanation Marrabbio starts with Thousand Edge as his starting weapon. Due to his low initial speed, the knife projectiles will appear to be stationary. |
Leda |
Passive Bonus NoneExplanation Leda has a slow movement speed but has a +100% Might bonus. She remains a strong character due to her ability to unleash high firepower even with a ranged weapon. |
Pugnala |
Passive Bonus Gains +1 Might every Level. Explanation Pugnala gains a 1% increase to her Might stat per level. This continues to increase until the final level, making her stronger as her level rises. |
Eleanor |
Passive Bonus As you level up, you receive SpellStream at Level 10, SpellStrike at Level 20, and Academy Badge at Level 30Explanation Eleanor can get up to two spell weapons when leveling up. Upon reaching the maximum limit for all her weapons, including the starting one, they will be combined into SpellStrom. |
Character | Passive Bonus and Explanation |
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Avatar |
Passive Bonus Starts with extra Heart of Fire Arcana.Explanation Avatar starts with the effect of Heart of Fire Arcana. Focus on crafting a target build, such as weapons with fireball projectiles, to maximize the benefits of this passive bonus. |
Cosmo Pavone |
Passive Bonus Gains +1 Recovery and +1 Luck every level Gains +1 Revival every 100 levels Has hidden weapons.Explanation Cosmo gains 1% more Recovery and Luck per level, allowing for substantial healing. This character is recommended for stages without recovery options, like The Bone Zone. |
Gains Boros |
Passive Bonus Gain +2% Growth every level.Explanation Gains Boros can earn more EXP with its passive bonus. Its Growth increases by 2% per level, making it suitable for builds that require high levels. |
Gyorunton |
Passive Bonus Gains +2% Curse every level Can find evolutions in any Treasure.Explanation Gyorunton gains a 1% Curse increase with each level. Since this stat buffs enemies, this character is suitable for advanced players. Gyorunton can evolve weapons from any treasure chest. |
Genevieve |
Passive Bonus Triggers a Vacuum when leveling up Once per life, triggers World Eater after receiving fatal damage.Explanation Eleanor can get up to two spell weapons when leveling up. Upon reaching the maximum limit for all her weapons, including the starting one, they will be combined into SpellStrom. |
She-Moon |
Passive Bonus Freezes all enemies for 10 seconds when health reaches a critically low level.Explanation She-Moon can freeze all enemies for 10 seconds when her HP reaches a critically low level. Carry a weapon that recovers health so you can heal while they are frozen, getting you out of a pinch. |
Maruto |
Passive Bonus Gains a temporary Armor bonus after getting damaged Receives Academy Badge at Level 30. Explanation Maruto can gain Armor bonuses when taking damage, making him a highly durable character. Using a weapon that can absorb HP can significantly improve late-game battles. |
McCoy-Oni |
Passive Bonus Area temporarily increases at fixed intervals.Explanation McCoy has a passive bonus that temporarily widens the area, so it's recommended to use a weapon with a narrow range. Additionally, he starts with a Growth bonus, making it easier to clear stages by crafting a build that focuses on EXP. |
Babi-Onna |
Passive Bonus Ignores weapon cooldown. Weapons fire at a fixed interval when moving.Explanation Babi ignores weapon cooldown but is a picky character who attacks at a fixed interval. You cannot attack if you're not moving, so it's better to use regular intervals and have a long cooldown. |
Scorej-Oni |
Passive Bonus Gains a hidden Lightning Ring every 8 levels (max 6) that also fires when losing HP.Explanation Scorej-Oni does not have a starting weapon, but possesses an attack that replicates the effects of the Lightning Ring. |
Sir Ambrojoe |
Passive Bonus Gets more projectiles every 20 levels Starts with temporary Amount bonus.Explanation Sir Ambrojoe has a passive bonus that increases his projectile count even at a low level. It starts at +10 and decreases by 2 per level. However, the increased projectiles enhance firepower, making him a strong character during the early stages. Ambrojoe can increase the weapon's projectile by 1 for every 20 levels. |
Minnah |
Passive Bonus Might, Projectile Speed, Duration, Area, and Cooldown change every minute.Passive Bonus Similar to certain Arcana effects, Minnah's stats change every minute. The unpredictability of the weapon is amusing, and you can gain positive bonuses that strengthen the character. Minnah uses Bloody Tear as her starting weapon, which has a HP Recovery effect. This makes it easy to respond to any random stat changes during the early stages. |
Zi'Assunta |
Passive Bonus Gains +0.5% Might, Projectile Speed, Duration, and Area every level.Explanation Zi'Assunta gains +0.5% Might, Projectile Speed, Duration, and Area per level. She has more stats that will be enhanced compared to other characters, making her compatible with all weapons unlocked from the Level Up options. Zi'Assunta's starting weapon, Vento Sacro, is weak unless upgraded. To enhance its power, you must unite it with Bloody Tear, an evolved weapon of Whip and Hollow Heart. |
Gallo |
Passive Bonus Starts with one extra Level. Gains 10% Growth every 5 levels (max +50%).Explanation Gallo starts with Reroll and Skip powerups, making him suitable for players who want to carefully select their weapons and items. You also begin with an extra level, ensuring you already have two weapons in hand. Not Suitable for Collecting Coins Gallo's starting weapon, Clock Lancet, cannot damage enemies. |
Mortaccio |
Passive Bonus Gets more projectiles every 20 levels (max +3).Explanation Mortaccio can increase the weapon's projectile by 1 for every 20 levels. Weapons like Runetracer are suitable for him because their range and damage are affected by the projectile count. |
Poppea |
Passive Bonus Gains +1% Duration every level.Explanation Poppea can survive until the end using only her starting weapon, Song of Mana, due to its excellent range and her Duration bonus. |
Krochi |
Passive Bonus Starts with 1 Revival. Gains 1 more Revival at Level 33Explanation As Krochi's level increases, he gains the ability to be resurrected up to two times. He is a powerful character who can revive and recover when defeated. |
Clerici |
Passive Bonus Permanent +0.5 HP/s and +50 Max Health. Starts with a temporary Area bonus.Explanation Clerici has a temporary Area bonus that decreases by 100% until Level 4. With this bonus and the range of her Santa Water weapon, enemies find it challenging to get close during the early stages. |
Porta |
Passive Bonus Permanent +30% area. Starts with a temporary Cooldown bonus.Explanation Porta can reduce a weapon's cooldown by up to 95% until reaching Level 4. Her starting weapon, the Lightning Ring, also has a short cooldown, allowing her to easily earn EXP by defeating numerous enemies during the early stages. |
Pasqualina |
Passive Bonus Projectiles get 10% faster every 5 levels (max +30%).Explanation Pasqualina can increase the fire rate of weapons, and the maximum effect can be reached as early as level 15. Therefore, this character can inflict a substantial amount of damage in the early stages. |
Antonio |
Passive Bonus Gains 10% more damage every 10 levels (max +50%). Explanation Antonio has the ability to enhance his Might every 10 levels. In the mid-game stages, his Might increases by 30% to 40%, making him a powerful character, especially as enemies become more challenging in the later stages. |
Character | Passive Bonus and Explanation |
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Miang |
Passive Bonus Recovery also multiplies all healing sources. Overhealing also slightly increases Max Health.Explanation Miang is well-suited for Recovery builds. Once she reaches the Max Health limit, she can overheal. While her starting weapon, Silver Wind, may be challenging to use, it is compatible with her passive bonus. |
Smith IV |
Passive Bonus NonePassive Bonus Smith can be a challenging character with its low HP, but as you level up, you can gain passive bonuses that are the highest among all characters. |
Luminaire |
Passive Bonus Triggers a Rosary when leveling up Gets a temporary Might, Cooldown, and MoveSpeed bonus after reviving.Explanation Luminaire triggers a Rosary when leveling up. It can eliminate all enemies on the screen, making it easier to break through when you're surrounded by enemies while collecting EXP or are about to be defeated. |
Keitha |
Passive Bonus Gains +1% Luck every level Receives Academy Badge at Level 30.Explanation Keitha gains Luck by 1% as her level increases. Prioritize crafting a build with weapons that rely on luck to maximize their benefits. |
Peppino |
Passive Bonus Starts with temporarily reduced area.Explanation Peppino is a difficult character that starts with a MoveSpeed of -100%. He cannot move unless strengthened by Powerups or items like Wings to increase his MoveSpeed. |
Divano |
Passive Bonus Starts with one extra level. Gains +1 Armor every 5 levels (Max +5).Explanation Divano specializes in increasing the Armor stat. The character uses Laurel, a starting weapon that cannot attack but instead creates a barrier and reduces the damage received. Not Suitable for Collecting Coins Divano starts with 6 Banishes, allowing you to remove up to 6 weapons or items from the Level Up choices. By banning unnecessary ones, you can easily select your desired weapon. |
Ramba |
Passive Bonus Gets more projectiles every 20 levels (max +3).Explanation Ramba can increase the weapon's projectile by 1 for every 20 levels. Weapons like Runetracer are suitable for him because their range and damage are affected by the projectile count. |
Cavallo |
Passive Bonus Gets more projectiles every 20 levels (max +3).【Exlpanation】 Cavallo can increase the weapon's projectile by 1 for every 20 levels. Weapons like Runetracer are suitable for him because their range and damage are affected by the projectile count. |
Giovanna |
Passive Bonus Gains +1% Projectile Speed every Level.Explanation Giovanna's starting weapon, Gatti Amari, heavily relies on luck for its effectiveness. It may attack you if you're unlucky, but it can also execute powerful attacks over a wide area if you are lucky. Compared to other characters, Giovanna moves faster. |
Christine |
Passive Bonus Starts with 1 extra Level.Explanation Christine gains an extra level at the start of the game, allowing her to immediately get an additional weapon or item. You can then use the selected weapon or item to conquer specific stages. |
Gennaro |
Passive Bonus Permanent +1 projectile to all weapons.Explanation Gennaro increases the projectile count by 1. Each weapon acquired through Level Up choices will be upgraded, allowing his powerful ability to be utilized from the early to late stages of the game. |
Imelda |
Passive Bonus Gains 10% more EXP every 5 levels (max +30%).Explanation Imelda can boost the EXP she gains, making it easy to level up. She is a character whose weapon is easily upgraded, given her faster leveling pace compared to other characters. |
Character | Passive Bonus and Explanation |
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Arca |
Passive Bonus Weapon Cooldown is reduced by 5% every 10 levels (max -15%).Explanation Arca can reduce the cooldown of weapons. This character is well-suited for powerful weapons as they can be used at shorter intervals. |
Concetta |
Passive Bonus Gains +1% Area every level.Explanation Concetta starts with an initial +10% Curse stat, resulting in a higher number of enemies with increased HP. It is recommended to acquire a powerful weapon to effectively deal with them. |
Gav'Et-Oni |
Passive Bonus Gets more projectiles every 20 levels (max +4).Explanation Gav'Et-Oni can increase projectile speed every 20 levels, with a maximum level of 4. Utilize this passive bonus by opting for an EXP-focused build. |
Rottin'Ghoul |
Passive Bonus Gets more projectiles every 20 levels (max +4).Explanation Rottin'Ghoul gets more projectiles for his weapon every 20 levels, which can be increased up to 4 times. However, you need to reach Level 80 to attain the maximum effect, so it is recommended to craft an EXP-focused build. |
Poe |
Passive Bonus Permanent +25% pickup radius and -30 Max Health.Explanation With the help of Magnet, Poe can easily collect items and EXP with his initial stats. Additionally, you can defeat enemies and earn EXP without wasting anything by using his starting weapon, Garlic. |
Lama |
Passive Bonus Gains +5% Might, MoveSpeed, and Curse every 10 levels (max +20%).Explanation As Lama levels up, her Might and MoveSpeed increase, along with the negative effects of Curse. Despite the 20% limit, the stat bonuses remain useful. |
Character | Passive Bonus and Explanation |
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Dommario |
Passive Bonus Permanent +40% Duration and Projectile speed, -40% MoveSpeed.Explanation Dommario can be surrounded by enemies during the early to mid-game due to his low MoveSpeed and Might stats. However, he becomes a strong character in the later stages as his low MoveSpeed is compensated by Duration and Projectile Speed bonuses. |
Exdash |
Passive BonusNoneExplanation Exdash's low stats make him a challenging character to use when completing stages. Despite having Luck at 100%, he lacks other strong attributes. Use him when aiming for a higher difficulty level in the game. |
Toastie |
Passive Bonus NoneExplanation Toastie starts with a maximum health of 1 HP, and the game will be over if he is touched by an enemy or inflicts self-harm from Luck-focused weapons like Gatti Amari. He is a highly challenging character, recommended for advanced players. |
Random |
Passive Bonus Random from All CharactersExplanation Choosing Random will result in everything being randomized, including the selected character, starting weapon, and stats. This option is not suitable for strategic gameplay, as it introduces an element of gambling. |
O'Sole |
Passive Bonus Gets more projectiles every 20 levels (max +3).Explanation O'Sole's starting weapon, Celestial Dusting, fires bouncing flowers wherever you move. Keep moving at all times in the early stages, as you need to be in motion to attack. |