Alan Wake 2: Return 5: Old Gods Walkthrough

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GameVillage Team
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Here is how to progress Return 5: Old Gods in Alan Wake 2! This guide contains a detailed walkthrough, insights into puzzles, and information on collectibles.

Old Gods

Return 4 Return 6

Return 5: Old Gods Walkthrough - Valhalla Nursing Home

Step-by-step Walkthrough - Valhalla Nursing Home
1 Talk to Tor on the phone and head to the Break Room
2 Go to Valhalla Nursing Home
3 Press the intercom at the entrance of the Valhalla Nursing Home and talk to Rose
4 Listen to Norman and Mandy-May's conversation
5 Talk to Rose in the cafeteria
6 Talk to Ahti on the stage
7 Investigate Tor's room and talk to Odin
8 Profile Odin
9 Approach the woman in the trophy room
10 Continue the investigation of the Anderson brothers' case
11 Talk to Rose and head to the Wellness Center
  • 1Talk to Tor on the Phone and Head to the Break Room

    Obtain the manuscript in the break room

    When you switch control to Saga, go across the bridge. While dealing with Tor's phone call, continue forward and enter the Break Room along the way to obtain a Manuscript Page.

  • 2Go to Valhalla Nursing Home

    Go to Valhalla Nursing Home

    After leaving the Break Room, head to Valhalla Nursing Home located on the west side of the map. Wolves may appear along the way, so it's recommended to proceed cautiously.

  • 3Press the Intercom at the Entrance of the Valhalla Nursing Home and Talk to Rose

    Press the intercom at the entrance of the mansion

    After arriving at the Valhalla Nursing Home, head to the front door and press the intercom. When you press the intercom, Rose will appear from inside and a conversation will occur. Before entering, make sure to obtain the Manuscript Page on the ground near the entrance.

  • 4Listen to Norman and Mandy-May's Conversation

    Listen to Norman and Mandy's conversation

    After being guided into the building by Rose, follow her and listen to the conversation about Tor from Norman, who is wrapped in a towel, and Mandy-May, who is knitting.

    • Obtain the Map of the Nursing Home

      Map Where to Obtain
      Valhalla Nursing Home Map Obtain the map of the nursing home

      After the conversation with Norman and the others, you can obtain the map of Valhalla Nursing Home by entering the room right next to the entrance. It is also recommended to explore the office, lounge, and corridors when obtaining the map.

  • 5Talk to Rose in the Dining Hall

    Talk to Rose in the dining hall

    Head to the dining hall and talk to Rose who is sitting there after listening to the conversation. After the conversation with Rose, touching the sensor on the door behind her will add the option "What's the Wellness Center?"

  • 6Talk to Ahti on the Stage

    Talk to Ahti on the stage

    After finishing the conversation about Rose and the Wellness Center, you will be able to talk to Ahti who is on the stage. Head to the stage and talk to Ahti, the man with cleaning tools.

  • 7Investigate the Room and talk to Odin

    Talk to Odin
    After talking to Ahti, proceed to the second floor and examine Tor's room. Tor's room is messy, but you can obtain a Trauma Pad from the shelf. After thoroughly examining Tor's room, go to the adjacent room. This is Odin's room. Now, talk to Odin.

  • 8Profile Odin

    Profile Odin

    When you talk to Odin, his profile will be added. First, profile him about the "Hangover" and then "Our Connection." Then, ask him about the other options.

    • Obtain a Clue from the Painting before Leaving the Room

      Obtain a clue from the painting before leaving the room

      Before leaving Odin's room, examine the large painting hanging on the wall. By examining the painting, you can obtain a clue.

  • 9Approach the Woman in the Trophy Room

    Approach the woman in the Trophy Room

    While collecting items from each room on the second floor, head towards the Trophy Room. When you approach the woman in the Trophy Room, she will be absorbed into the Overlap and disappear. After the woman disappears, it is recommended to proceed to the third floor and collect items.

  • 10Advance the Investigation of the Anderson Brothers' Case

    Advance the investigation of the Anderson brothers' case

    Clue Additional Clue
    What do Tor and Odin know about the Clicker? ・ Art like Wake's writing has the power to change reality. The Clicker magnifies that change.
    ・ The Clicker is an amplifier. Alone, it's not very useful.
    ・ Tor was about to tell something.
    Is Tor okay? ・Rose: Tor and Odin are resting and can't have guests.
    ・Norman: Tor had some kind of accident. Odin is sleeping upstairs.
    ・Look for Tor in his room. He is in danger. Bad things happen in the Wellness Center.
    ・Tor's bedroom has been thrashed.

    After finishing exploring up to the 3rd floor, let's organize the situation on the investigation board. By placing the key image "Valhalla Nursing Home" on the board, we can proceed with reasoning based on the profiling and clues obtained in the Valhalla Nursing Home.

    • Two Other Cases can also be Progressed.

      In the Valhalla Nursing Home, clues for the cases "The Cult of the Tree" and "Fact vs. Fiction" can also be obtained. Alongside the "Anderson Brothers" case, let's organize the clues on the board.

  • Talk to Rose and Head to the Wellness Center

    Talk to Rose and head to the Health Center

    After organizing the Anderson Brothers' case, you can have another conversation with Rose. Talk to Rose and ask her to open the door to the Wellness Center on the 1st floor. Head to the Wellness Center. Upon entering the door, you can obtain the key image "Wellness Center".

Return 5: Old Gods Walkthrough - Wellness Center

Return 5: Old Gods Walkthrough - Wellness Center
12 Obtain the map of the Wellness Center
13 Obtain 2 clues and a Manuscript Page in the patient room
14 Approach the exit of the rehabilitation area
15 Obtain clues from 3 locations in the management room
16 Advance the investigation of the Anderson Brothers' case
17 Enter the password and unlock the electronic lock
18 Defeat the enemy that appears at the exit and open it
19 Obtain a doorknob in the staff lounge
20 Obtain a Manuscript Page and a Hunting Rifle in the workshop
21 Pass through the dining room and kitchen to go outside
  • 12Obtain the Map of the Wellness Center

    Obtain the map of the health center

    When entering the Wellness Center from the Valhalla Nursing Home, you can obtain the map of the Wellness Center at the entrance. Before proceeding through the dark Wellness Center, make sure to obtain the map.

  • 13Obtain 2 Clues and a Manuscript Page in the Patient Room

    Clues Manuscript
    Clues in the patient room Manuscript on the desk in the patient room

    In the patient room of the Wellness Center, you can obtain 2 clues from the bed in the back and a Manuscript Page from the desk. Since the room is dark, try searching while using a flashlight.

  • 14Approach the Exit of the Rehabilitation Area

    Approach the exit of the rehabilitation area
    When you open the door to the rehabilitation, you can see Tor leaving from the exit. As you chase after him and get closer to the exit, you find that the electronic lock is activated remotely. Note that this entire sequence can be obtained as a clue.

  • 15Obtain Clues from Three Locations in the Control Room

    Clue 1 Clue 2 Clue 3
    Clue 1 Clue 2 Clue 3

    To obtain the password for the electronic lock, head to the control room and obtain clues from three locations. After obtaining the clues, it is recommended to go to the mental world and organize them on the investigation board.

  • 16Proceed Using the Clues of the Anderson Brothers' case

    Proceed with the reasoning of the Anderson brothers' case 2

    Clue Additional Clue
    Is Tor being controlled by darkness? ・Tor's behavior has become increasingly unpredictable
    ・Blood-stained bandages were found on Tor's bed...the blood is still fresh
    ・Tor Anderson's body was struck by lightning. Weaver cast a spell on him. Tor will do anything she commands.
    Where is Tor? ・Tor's bed is empty
    ・Tor left through the cafeteria door
    Cafeteria door? ・Security computer
    ・The door is locked electronically
    Computer password? ・Blum was looking forward to something in August
    ・The letter states that enrollment is "the day after the new moon"
    ・Several dates are circled. The calendar shows the phases of the moon.

    Based on the clues obtained in the control room and the Wellness Center, let's organize the situation on the investigation board. Placing the key image "Wellness Center" on the board will progress the reasoning based on the clues obtained in the Wellness Center.

  • 17Enter the Password on the Electronic Lock

    Enter the password to unlock the electronic lock

    Password 081723

    Based on the organized investigation board of clues, let's try to guess the password and input it into the computer in the control room. The password consists of the numbers on the calendar. The password is in the order of "month → day → year".

  • Defeat the Enemy that Appears at the Exit to Open It

    Defeat the enemy at the exit

    When you approach the unlocked exit and return to the rehabilitation, an enemy will appear. Use the flare obtained in the Valhalla Nursing Home and press the R2 button to defeat the enemy. After defeating the enemy, use the light to dispel the darkness at three nodes and proceed to the dining room.

    • Obtain a Manuscript Page in the Examination Room.

      Since the electronic lock on the door has been unlocked, you can also enter Examination Room 2. After defeating the enemy, enter the examination room and obtain the Manuscript Page and other items.

  • Obtain the Doorknob in the Staff Lounge

    Obtain the doorknob in the staff lounge

    Before proceeding to the dining room, head to the Staff Lounge near the entrance of the Wellness Center. When you enter the small room at the back of the Staff Lounge, you can obtain the doorknob.

  • Obtain a Manuscript Page and Hunting Rifle in the Workshop

    Obtain the manuscript and Hunting Rifle in the workshop

    Use the doorknob to enter the Workshop that you couldn't enter before. In the Workshop, you can obtain a Manuscript Page and Hunting Rifle. If your inventory is full, it is recommended to organize your items.

  • Go through the Dining Room and Kitchen to Go Outside

    Go through the dining room and kitchen to go outside

    After thoroughly exploring the Wellness Center, go through the dining room and kitchen to exit the Wellness Center. When you go outside, an event will occur where Tor is taken to the Overlap.

Wellness Center Walkthrough Chart

Wellness Center Walkthrough Chart
22 Talk to Rose and profile her
23 Talk to Rose again and obtain "Rose's Key Fob"
24 Profile Odin
25 Advance the reasoning of the Anderson brothers' case
26 Listen to the residents on the porch of the mansion
27 Obtain a clue from a new conversation with Rose
28 Collect clues in the exhibition room
29 Obtain clues through profiling
30 Retrieve the manuscript and approach Cynthia's room
31 Head from outside the mansion to the basement
32 Use the fuse to restore power
33 Return to Cynthia's room and collect clues
34 Clear the darkness in the bathtub and obtain the record
35 Defeat the enemy in front of the jukebox on the stage
36 Play the record on the jukebox
37 Enter Into the Overlap from the pond and proceed to the lower floor
38 Operate the generator and lever to restore power
39 Obtain the key from the drawer of the desk and open the fence door.
40 Destroy the door lock with a bottle cutter.
41 Restore power by operating the generator and switches.
42 Go downstairs and defeat Cynthia.
43 Talk to Tor and profile him. Then, head to the Sheriff's Station.
  • 22Talk to Rose and Profile Her

    Talk to Rose sitting on a bench by the pond

    After the event at the pond, talk to Rose sitting on a bench. When you talk to Rose, her profiling will be added. Perform profiling in the order of "Rose's Lies" and "Cynthia Weaver" to obtain clues.

  • 23Obtain Rose's Keyfob

    Obtain "Rose's Key Fob"

    After profiling Rose, talk to her again. After the conversation, you will receive Rose's Keyfob from her, which allows you to obtain a Manuscript.

  • 24Profile Odin

    Profile Odin

    After obtaining the manuscript, select Odin's Record and perform profiling. To obtain clues from Odin, it is recommended to progress the investigation board of the key image "To the Pond."

  • 25Advance the Reasoning of the Anderson Brothers' case.

    Advance the reasoning of the Anderson Brothers' case ③

    Clue Additional Clue
    Overlap Ritual? ・ Wake told Rose to find the protagonist. She won't help anyone else.
    ・ Saga found the missing record by pressing Select, and it was in the right place. Saga couldn't have found it without Odin's help. Saga knew what she had to do.

    Let's organize the key image "To The Pond" on the investigation board based on a Manuscript Page and clues obtained from Odin's profiling. After advancing the reasoning, it is recommended to return to the Valhalla Nursing Home.

  • 26Listen to the Residents on the Valhalla Nursing Home's porch

    Talk to the residents on the mansion's porch

    Return to the Valhalla Nursing Home and listen to the residents gathered on the porch outside the entrance on the first floor. You can hear various stories, but when you talk to Pat Maine, a man wearing glasses, and mention "listening to a radio program," the conversation will end.

    • You can also Talk to Ahti on the 3rd Floor

      You can now enter Ahti's room on the 3rd floor and have a conversation with Ahti. Although no clues can be obtained from the conversation with Ahti, he will talk about The Cult of the Tree and Blum.

  • 27Obtain Clues Through a New Conversation with Rose

    Obtain clues through a new conversation with Rose

    After finishing the conversation with the residents, you can have another conversation with Rose, who is sitting on a bench by the pond. Talk to Rose and obtain the clues.

  • 28Collect Clues in the Exhibition Room

    Collect clues in the exhibition room

    After finishing the conversations with the residents and Rose, head to the exhibition room on the 2nd floor while obtaining a Manuscript Page on the staircase landing. You can enter the exhibition room with Rose's Keyfob. Collect all the clues and advance the investigation board.

  • 29Obtain Clues through Profiling

    Obtain clues through profiling

    Clue Additional Clue
    Cynthia and Tor...? - Rose: Tor chased after Cynthia because she messed with Tor's head and confused him.
    - Cynthia tempted Tor and kept him away from me.
    - Cynthia was after the record. Tor would do anything she told him to do.
    Record? - The missing record from the exhibition room - "Anger's Remorse"
    - Cynthia tried to sink the record in the bathtub.

    After collecting clues in the exhibition room, let's profile Odin and Cynthia. By organizing the clues obtained from profiling, we can deduce the location of the record.

  • 30Retrieve a Manuscript Page and approach Cynthia's room

    Approach Cynthia's room

    Once you reach the third floor, collect the manuscript from Gail's room first. The manuscript is located on the dirty floor of Gail's room. After collecting the manuscript, approach Cynthia's room across from Gail's room.

  • 31Head from Outside the Valhalla Nursing Home to the Basement

    Head to the basement from outside the mansion

    When you approach Cynthia's room, the power in the Valhalla Nursing Home will go out, and Ahti will tell you to investigate the generator in the basement. Step outside the Valhalla Nursing Home and head towards the basement while defeating the enemies that attack from the waterfront.

  • 32Restore Power Using the Fuse

    Fuse Location Memo for Unlocking the Code
    Fuse location Memo for the passcode
    Passcode 273

    To restore power to the generator in the basement, you need a fuse that serves as the power source. The fuse is inside a red box with a dial lock, so unlock it using the code from the memo near the washing machine. Once you insert the fuse, the power will be restored to the generator area and the third floor of the Valhalla Nursing Home.

  • 33Collect clues in Cynthia's room

    Retrieve Clues in Cynthia's Room

    After restoring power on the 3rd floor of the Valhalla Nursing Home, enter Cynthia's room and retrieve the clues. When you retrieve the clues, Cynthia's profiling "Thomas Zane" will be added.

  • 34Obtain a Record from the Bathtub

    Obtain a record from the bathtub

    After retrieving the clues, use a light to illuminate the darkness in the bathtub and obtain the record. Additionally, you can also retrieve a manuscript that has fallen on the bathroom floor.

  • 35Defeat the Enemy in Front of the Jukebox

    Defeat the enemy in front of the jukebox

    After retrieving the record, you need to go to the stage on the 1st floor to play the record on the jukebox. Enemies will appear as you approach the stage, so use the light, gun, and Hand Flare to defeat them.

  • 36Play the Record on the Jukebox

    Play the record on the jukebox

    After defeating the enemies on the stage, insert the record "Anger's Remorse" into the jukebox and play the song. When the song starts playing, the pond will glow red, and you can obtain the radio "Take Control."

  • 37Proceed to the Lower Floor to Enter Into the Overlap

    Proceed to the lower floor to enter Into the Overlap

    When trying to proceed into the pond, enter the Overlap. Along the way, collect ammunition and Trauma Pads while heading towards the lower floor. Note that there is a place where you may loop back to the same path, so if you feel like you're looping, backtrack and find a different path.

  • 38Restore Power with the Generator and Lever

    Generator Lever
    Pull the lever of the generator 3 times Pull up the lever

    When you approach the lever, Saga will mention the need for power. Pull the lever of the nearby generator three times to generate electricity, then raise the lever to restore power. Once the power is restored, the surrounding walls will disappear, and a door will appear, allowing you to proceed further.

  • 39Obtain the Key on the Desk and Open the Fence Door.

    Obtain the key on the desk and open the fence door

    To enter the looping area beyond the door, do not enter the passage with the numbers 4 and 5 written on the walls; instead, climb the stairs. Proceed to the end of the stairs, where a lever to turn on the electricity will appear. Raise the lever and obtain the key from the desk in the room ahead, then lower the lever to open the adjacent door.

  • 40Destroy the Door Lock with a Bottle Cutter

    Destroy the door lock with a bottle cutter

    After obtaining the Bottle Cutter from the tool cabinet, proceed to the fence door in the room behind the lever. As you approach the door, an enemy will appear. Defeat the enemy with a flashlight and a gun, then use the bottle cutter to destroy the lock on the fence and open the door.

  • 41Restore Power with the Generator and Switch

    Restore power with the generator and switch

    Descend the ladder, climb the stairs, and proceed further to a large waterlogged area with a switch in the center. Press the central switch first, then search for the surrounding generators while avoiding Cynthia, who emerges from the water. Generate electricity, press the switch, and the power will be restored.

    • Cynthia will Attack when She is in the Water.

      While searching for the generators, if you spend too much time moving in the water, Cynthia will approach with splashes. When moving in the water, immediately move to an area without water when you see splashes to prevent Cynthia from appearing.

  • 42Descend and Defeat Cynthia

    Descend and defeat Cynthia

    After turning on the electricity by pressing the switch, descend the stairs and head downwards. In the waterlogged lower area, you will engage in a battle with Cynthia. Use the flashlight to ward off the darkness and attack with a powerful rifle when possible. Defeat Cynthia to trigger an event with Alan.

  • 43Talk to Tor and Profile Him

    Talk to Thor and conduct profiling

    After the event with Alan, talk to Tor and conduct profiling. Through profiling, you can obtain clues about Saga's parents and the Clicker. After profiling, defeat enemies while traversing through the forest and head towards the Sheriff's Station.

Return 4 Return 6

Return 5 Collectibles

Nursery Rhyme Puzzle

Map Appearance
Bunker Woods_Map Bunker Woods_Appearance
Ranger Station_Map Ranger Station_Appearance
Beach_Map Beach_Appearance

Hidden Supplies

Map Appearance
Northwest of the Break Room_map Northwest of the Break Room_appearance
South of the Break Room_map South of the Break Room_appearance
South of Valhalla Nursing Home_map South of Valhalla Nursing Home_appearance
West of Forest Ranger Station_map West of Forest Ranger Station_appearance
Ranger Station_map Ranger Station_appearance
Elderwood Place Lodge_map Elderwood Place Lodge_appearance
Harbor St. Dock_map Harbor St. Dock_appearance
Next to the Diner_map Next to the Diner_appearance

Lunchbox

Map Appearance
Bright Falls 1_Appearance Bright Falls 1_Map
Bright Falls 2_Appearance Bright Falls 2_Map
Bright Falls 3_Appearance Bright Falls 3_Map
Bright Falls 4_Appearance Bright Falls 4_Map
Bright Falls 5_Appearance Bright Falls 5_Map
Bright Falls 6_Appearance Bright Falls 6_Map

Manuscript

Manuscript Map
Saga at the Nursing Home Saga at the Nursing Home_map
Tor is Bewitched Tor is Bewitched_map
Odin Stuck In Bed Odin Stuck In Bed_map
Saga Opens The Valhalla Nursing Home Overlap Saga Opens The Valhalla Nursing Home Overlap_map
The History of the Valhalla Nursing Home The History of the Valhalla Nursing Home_map
Barry's Struggles With Artists Barry's Struggles With Artists_map
Building The Valhalla Nursing Home Building The Valhalla Nursing Home_map
Cynthia Corrupted Cynthia Corrupted_map
Cynthia And Tom Cynthia And Tom_map
Gail Taken Gail Taken_map
Rose At Bingo Night Rose At Bingo Night_map
Emmett Taken Emmett Taken_map
The Cult Storms The Lodge The Cult Storms The Lodge_map

Break Room

Map Appearance
Cauldron Lake 3_Appearance Cauldron Lake 3_Map
Bright Falls 1_Appearance Bright Falls 1_Map
Bright Falls 2_Appearance Bright Falls 2_Map
Valhalla Nursing Home 1_Appearance Valhalla Nursing Home 1_Map
Valhalla Nursing Home 2_Appearance Valhalla Nursing Home 2_Map
Wellness Center_Appearance Wellness Center_Map

 Alan Wake 2_Story

1. Invitation 2. Heart
3. Local Girl 4. Despair
5. Old Gods 6. Scratch
7. Summon 8. Deafest
9. Come Home
1. Midnight 2. Casey
3. Curse 4. We Sing
5. Room 665 6. Return
7. Mask 8. Zane's Film
9.Disappearance

Story Walkthrough Chart List