Alan Wake 2: Story Walkthrough Chart
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Explore Alan Wake 2's story with our guide! Advance through the game's plot with our walkthrough. Summaries of "Return" and "Initiation" included!
Story Walkthrough Chart List
Return
List of Return Walkthroughs | |
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Return 1: Invitation |
Return 2: The Heart |
Return 3: Local Girl |
Return 4: No Chance |
Return 5: Old Gods |
Return 6: Scratch |
Return 7: Summoning |
Return 8: Deerfest |
Initiation
Return Walkthrough Chart
Return 1: Invitation
Walkthrough Chart | |
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1 | Obtain the map of Cauldron Lake and follow Investigator Casey |
2 | Talk to the deputy sheriff and proceed beyond the fence |
3 | Meet Sheriff Thornton at the general store and go to the crime scene |
4 | Examine the body and learn how to use the Case Board |
5 | Collect three clues from the body |
6 | Place the three clues on the Board |
7 | Obtain clues from six locations |
8 | Move the investigation on the Board |
9 | Obtain new clues through profiling |
10 | Check the lakeshore and investigate the blocked path |
11 | Move the investigation forward on the Board |
12 | Talk to the sheriff and obtain the key to a shortcut |
13 | Use the shortcut key to open the door and return to Bright Falls by car |
14 | Talk to Breaker at the entrance of the diner in Bright Falls |
15 | Talk to Booker and others inside the diner |
16 | Obtain clues through profiling and receive a necklace from Booker |
17 | Head to the Sheriff's Station |
18 | Examine Nightingale's body |
19 | Add clues to the case board |
20 | Enter the light to restore health |
21 | Obtain a Revolver and defeat enemies |
22 | Talk to Casey and obtain the Manuscript |
23 | Read the Manuscript and progress the investigation on the case board |
24 | Investigate the town and move to the car |
Return 2: The Heart
Walkthrough Chart | |
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1 | Talk to Ilmo Koskela at the surveillance station |
2 | Find footprints at the Murder Site |
3 | Follow Nightingale's footprints |
4 | Conduct profiling at the Waterfront |
5 | Shine light on the Dark Substance with the flashlight |
6 | Obtain the Manuscript and head to the Witch's Hut |
7 | Obtain the fuse at the camp near the Hut |
8 | Operate the fuse box and obtain the Manuscript in the Break Room |
9 | Investigate the case board and conduct profiling |
10 | Defeat enemies and obtain the Shotgun and Heart at the General Store |
11 | Place the Heart in the Witch's Sign |
12 | Advance through the Overlap and defeat Nightingale |
13 | Return to Bright Falls |
Return 3: Local Girl
Walkthrough Chart | |
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1 | Talk to Alan and obtain the Manuscript |
2 | Profile clues on the Case Board |
3 | Take a car and head to Watery |
4 | Drive straight on the road and talk to The Koskela Brothers |
5 | Talk to the brothers again after profiling |
6 | Continue on the road towards Coffee Shop World |
7 | Use the map to guide you to the gift shop |
8 | Obtain the Screwdriver from the Percolator ride |
9 | Open the safe in the gift shop |
10 | Head to the Trailer Park |
11 | Investigate the Lighthouse Trailer Park |
12 | Follow the cultist to the Workshop |
13 | Solve the Workshop puzzle |
14 | Enter the basement and examine the Clicker |
15 | Obtain the Manuscript in the basement |
16 | Acquire the Manuscript in front of the Parade Float |
17 | Post clues on the Case Board and continue profiling |
18 | Gather materials for the float |
19 | Complete the float and enter the Overlap |
20 | Proceed straight and enter the Huotari Well |
21 | Follow the path that appears leading to the well |
22 | Navigate through the crawlspace by bending down |
23 | Defeat Mulligan and Thornton |
24 | Return to Bright Falls by car |
Return 4: No Chance
Walkthrough Chart | |
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1 | Collect the Gun and Flashlight from the cabin |
2 | Use the flashlight to illuminate three shadow points at the gate |
3 | Defeat the cult members and continue straight ahead |
Return 5: Old Gods
Valhalla Nursing Home Walkthrough
Walkthrough Chart | |
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1 | Head to the Break Room while talking to Thor on the phone |
2 | Head to the Valhalla Nursing Home |
3 | Press the intercom at the entrance of the Manor and talk to Rose |
4 | Listen to the conversation with Norman and Mandy-May |
5 | Talk to Rose in the cafeteria |
6 | Talk to Ahti in the large dining area |
7 | Investigate Thor's room and talk to Odin |
8 | Profile Odin |
9 | Approach the woman in the trophy room |
10 | Continue the investigation of the Anderson brothers' case |
11 | Talk to Rose and head to the Wellness Center |
Wellness Center Walkthrough
Walkthrough Chart | |
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12 | Obtain the map of the wellness center |
13 | Obtain a Manuscript page and two clues in Patient room 102 |
14 | Approach the exit of the Rehabilitation area |
15 | Obtain clues from three locations in the Management room |
16 | Advance the investigation of the Anderson brothers' case |
17 | Enter the password and unlock the electronic lock |
18 | Defeat the enemy that appears at the exit and open it |
19 | Obtain a doorknob in the Staff lounge |
20 | Obtain a manuscript and a Hunting Rifle in the Workshop |
21 | Pass through the dining room and kitchen to go outside |
Walkthrough Chart until Clear
Walkthrough Chart | |
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22 | Talk to Rose and perform profiling |
23 | Talk to Rose again and obtain Rose's Key Fob |
24 | Profile Odin |
25 | Move the investigation of the Anderson brothers' case |
26 | Listen to the residents on the porch |
27 | Obtain a clue through a new conversation with Rose |
28 | Collect clues in the exhibition room |
29 | Obtain clues through profiling |
30 | Retrieve the Manuscript and approach Cynthia's room |
31 | Head from outside the manor to the basement |
32 | Use the fuse to restore power |
33 | Return to Cynthia's room and collect clues |
34 | Clear the Darkness in the bathtub and obtain the record |
35 | Defeat the enemy in front of the stage's jukebox |
36 | Play the record on the jukebox |
37 | Enter the Overlap from the pond and proceed to the lower floor |
38 | Operate the generator and lever to restore power |
39 | Obtain the key from the drawer of the desk and open the fence door. |
40 | Destroy the door lock with a bottle cutter. |
41 | Restore power by operating the generator and switches. |
42 | Go down and defeat Cynthia. |
43 | Talk to Thor and conduct profiling, then head to the Sheriff's Station. |
Return 6: Scratch
Walkthrough Chart | |
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1 | Defeat the enemies in the Employee Lounge |
2 | Talk to Agent Kiran Estevez and obtain the Sheriff's Station key |
3 | Head to the morgue in the basement and talk to Casey |
4 | Insert the fuse into the generator at the back of the morgue |
5 | Defeat enemies as you return to the first floor |
6 | Talk to Estevez at the front desk |
7 | Retrieve clues in the Break Room |
8 | Talk to Alan(Scratch) in the holding cells |
9 | Activate the lighting devices in three locations while avoiding Scratch's attacks |
10 | Talk to Casey and the others in the Break Room |
11 | Listen to Ilmo's information about Alan |
12 | Retrieve clues from the Records Room in the Holding Cells |
13 | Conduct profiling and organize the Case board |
14 | Talk to Estevez and Thor and gather clues |
15 | Inform Casey and Estevez about the plan |
16 | Head to Cauldron Lake by car |
Return 7: Summoning
Walkthrough Chart | |
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1 | Talk to Estevez and obtain the key to the cell |
2 | Investigate the file inside the locked cell |
3 | Talk to Casey |
4 | Place clues on the Case Board about Wake(Scratch)'s attack |
5 | Inform Estevez about the plan |
6 | Head to Cauldron Lake by car |
7 | Talk to Thor and Odin and start the performance |
8 | Survive the Summoning Ritual |
9 | Illuminate the restraint device with the lighting apparatus |
10 | Enter the restraint device |
Return 8: Deerfest
Walkthrough Chart | |
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1 | Talk to Estevez and collect weapons |
2 | Head towards the parking lot while defeating enemies |
3 | Drive to Bright Falls |
4 | Obtain the novel Return from Alan's sign |
5 | Avoid cult members and exit from the back of the building |
6 | Head to the exit of the wellness center and enter the manor |
7 | Ask Ahti on the 3rd floor to unlock the room |
8 | Examine the typewriter and obtain the Echo |
9 | Rewrite the scene on the writing board |
Return 9: Come Home
Walkthrough Chart | |
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1 | Place clues on the Mind Place Case board |
2 | Conduct profiling on Saga |
3 | Place more clues on the case board and perform profiling |
4 | Place 7 clues from Rogan |
5 | Do some exploration, place clues on the case board, and conduct profiling |
6 | Exit the Mind Place and answer the phone |
7 | Talk to Sheriff Breaker |
8 | Profile Warlin Door |
9 | Pass through the subway from the square door |
10 | Examine the shoebox next to the statue |
11 | Talk to Wake during profiling |
12 | Go from the subway door to the square with the fountain |
Initiation Walkthrough Chart
Initiation 1: Late Night
Walkthrough Chart | |
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1 | Examine the TV |
2 | Leave the Studio and search for the code on the door in the hallway |
3 | Head towards the Red Light and examine the door to the stage |
4 | Examine the Plot Board in the Writer's Room and return to writing |
5 | Examine the TV and search for the door code |
6 | Enter the stage and talk to Ahti, the janitor |
7 | Head to the Basement and obtain the Angel Lamp |
8 | Hold up the lamp to the flickering light bulb |
9 | Hold up the lamp towards the TV |
10 | Go outside and answer the public phone |
Initiation 2: Casey
Walkthrough Chart | |
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1 | Head towards Caldera Street Station |
2 | Obtain a Flashlight and other items at the end of the street |
3 | Return to the station. Use the Flashlight and the Gun to drive away the Darkness |
4 | Break the nodes of Darkness with the flashlight to clear the path |
5 | Enter the elevated station using the lamp |
6 | Make the entrance to the station appear using the lamp |
7 | Collect light from the lamp in front of the taxi |
8 | Use the Subway Pass to enter the platform |
9 | Align the Echoes on the platform |
10 | Rewrite the reality of the station scene |
11 | Follow the traces of blood and proceed further |
12 | Rewrite the reality in the collapsed tunnel |
13 | Obtain the plot element Murder Cult in the main tunnel |
14 | Return to the collapsed tunnel and rewrite the reality |
15 | Use light shift to remove the water in the corridor |
16 | Climb the ladder in the break room and enter the derailed train |
17 | Obtain the plot element Torchbearers by listening to the echo. |
18 | Rewrite reality on the Derailed Train. |
19 | Descend the ladder and proceed towards the Abandoned Station. |
20 | Advance through the blocked path while changing the light shift. |
21 | Head towards the final destination of Shrine St. Station. |
22 | Rewrite reality at the final destination. |
23 | Head towards the collapsed tunnel. |
24 | Escape from the Dark Presence in the collapsed tunnel. |
25 | Proceed through the tunnel and investigate the Murder Site. |
26 | Advance through the narrow passage and exit the subway station. |
Initiation 3: Haunting
Walkthrough Chart | |
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1 | Go outside |
2 | Check the Echo at Parliament Tower |
3 | Look at the photo in the bedroom |
4 | Investigate Alice's video camera in the living room |
5 | Go left and find a card on the dining table |
6 | Watch the video |
Initiation 4: We Sing
Walkthrough Chart | |
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1 | Investigate the TV |
2 | Proceed to the back of the stage and investigate the TV |
3 | Obtain the lamp on the table |
4 | Climb the ladder and change the light shift |
5 | Descend the ladder that appears and go down the stairs to the stage |
6 | Proceed deeper into the stage and charge the lighting |
7 | Change the light shift near the taxi |
8 | Investigate the TV that appears |
9 | Proceed to the back of the stage and climb the ladder |
10 | Obtain the Flare Gun on the desk |
11 | Advance to the back of the stage while defeating enemies |
12 | Climb the stairs and investigate the TV |
13 | Exit the room and obtain the Echo |
14 | Climb the ladder and rewrite the musical scene with the board |
15 | Investigate the TV and exit the stage |
Initiation 5: Room 665
Walkthrough Chart | |
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1 | Head towards the neon sign at Mirror Pass |
2 | Enter the door and change the light shift in the back |
3 | Clear the Darkness and enemies at the entrance of the building |
4 | Change the light shift while aiming for the hotel entrance |
5 | Search for the passcode at the hotel entrance |
6 | Enter Room 665 and examine the projector |
7 | Obtain the Echo and head to the Entrance Hall |
8 | Obtain the Echo in the Entrance Hall |
9 | Rewrite the scene in the Entrance Hall |
10 | Rewrite the scene in front of Room 108 |
11 | Proceed from Room 104 to Room 219 |
12 | Rewrite the scene in Room 202 |
13 | Rewrite the scene and enter Room 206 |
14 | Talk to Tim in Room 209 |
15 | Rewrite the Dance Hall to curse |
16 | Rewrite to demon and head to Room 101 |
17 | Rewrite the Entrance Hall to demon |
18 | Obtain The Climax at Room 666 |
19 | Replace Entrance Hall with The Climax |
20 | Enter Room 108 and examine the bathtub at the Murder Site |
Initiation 6: Return
Walkthrough Chart | |
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1 | Head to Parliament Tower |
2 | Watch Alice's videos in each room |
3 | Examine the machines in the nine screens |
Initiation 7: Masks
Walkthrough Chart | |
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1 | Examine the TV and talk to Mr. Door |
2 | Talk to Ahti at the Janitor's Office |
3 | Examine the photo in the shoe box in the basement storage |
4 | Change the light shift in the farthest part of the basement |
Initiation 8: Zane's Film
Walkthrough Chart | |
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1 | Go out in the town and collect echoes |
2 | Go to Room 665 in the hotel |
3 | Touch the screen after starting the projector |
4 | Head to Poet's Cinema |
5 | Present the movie ticket and enter |
6 | Obtain the plot The Cult of the Word on the 2nd floor |
7 | Change to The Cult of the Word at the counter in the back on the 1st floor |
8 | Obtain the plot New York City Police Officer |
9 | Switch to New York City Police Officer and proceed |
10 | Switch back to New York City Police Officer |
11 | Examine the police officer's badge |
12 | Switch to The Cult of the Word and obtain the plot |
13 | Switch to Clip of the Lost Film and engage in battle |
14 | Transfer the light in the room to the screen |
15 | Exit from the theater hall to the alley |
16 | Switch to The Cult of the Word |
17 | Switch to New York City Police |
18 | Pass through the wall using the police car lights |
19 | Enter the room where Tim is coming from the rooftop |
20 | Descend from the rooftop ladder |
21 | Switch to The Cult of the Word and collect the plot |
22 | Change to The Grandmaster at the theater |
23 | Proceed through the door on the screen |
24 | Continuously search for doors and proceed |
25 | Obtain a knife and proceed |
26 | Return from End of the Road and proceed under the shelf |
27 | Remove the deer mask |
Initiation 9: Gone
Walkthrough Chart | |
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1 | Approach Parliament Tower and answer the phone |
2 | Put Alice's photo in the shoebox of the statue in the square |
3 | Watch Alice's video |
Flow of the Story
Alan Wake 2 Story Flow | |
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1 | Clear Return 1 and 2 |
2 | Clear Initiation 1-3 |
3 | Choose which protagonist's story to advance |
4 | Automatically switch to the other protagonist when progress is impossible |
Early Game Flow is Fixed
The story of Alan Wake 2 follows a fixed flow until Initiation 3: Curse. Get used to Alan's Writer's Room and Saga's Mind Place while progressing through this terrifying tale.
Profile and Characteristics of Alan Wake |
Profile and Characteristics of Saga Anderson |
Freedom After Initiation 3
The two protagonists, Saga and Alan, will meet after Initiation 3. At this point, the selection of which character's story to advance becomes free for you to choose. You can switch protagonists to the one whose story you want to progress in the Break Room.
Both Stories Need to be Progressed in the Final Act
Upon reaching the Final Act, you can only move the story on if you progress both protagonists' plots. If the story reaches a point where it can't advance further, the game will automatically switch to the other protagonist with an incomplete plot. Advance the story of the protagonist you haven't played yet.
Summary of the Story in this Game
Alan Continues to Write to Escape the Darkness
The main protagonist, Alan Wake, continues to write stories in the Dark Place. It is his goal to escape the dimension where he has been trapped for 13 years. Despite being hounded by never-ending fear, Alan still struggles to deal with the demons while keeping his sanity intact.
Saga Enters Bright Falls
Saga Anderson is the new co-protagonist and is a highly-reputed FBI agent. She is famous for solving cold cases. She arrives at Bright Falls to look into a series of ritualistic murders. Upon discovering a page from a horror novel, she finds events transforming into nightmares. The stories of the novel become real.
Will the Two Survive the Darkness and Become Heroes?
The journeys of the two protagonists, Alan and Saga, are connected somewhere and influence each other. Trapped in a horror novel where only monsters and their prey exist, will the two protagonists be able to become heroes?
Flow of the Previous Game's Story
Alan Visits Bright Falls
The protagonist, Alan Wake, is a bestselling author based in New York City. He visits the small town of Bright Falls with his wife, Alice. Alan is in a slump and his relationship with Alice is deteriorating, leading to arguments.
Alice Gets Kidnapped by The Dark Presence
Alice is kidnapped by The Dark Presence during their visit. The reason behind Alice's kidnapping is that The Dark Presence has been making Alan's horror novel come to life.
Alan Sacrifices Himself to Save His Wife
Alan finds weapons to fight against the Dark Presence. He jumps into Cauldron Lake, the lake that holds the power of Darkness, to save Alice. Alan, through this sacrificial move, becomes trapped in darkness but manages to complete the novel and save Alice.