Alan Wake 2: Story Walkthrough Chart

Author
GameVillage Team
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Explore Alan Wake 2's story with our guide! Advance through the game's plot with our walkthrough. Summaries of "Return" and "Initiation" included!

Story

Story Walkthrough Chart List

Return

List of Return Walkthroughs
Chapter 1 "Invitation" - eye-catching
Return 1:
Invitation
Chapter 2 "Heart" - eye-catching
Return 2:
The Heart
Local Girl
Return 3:
Local Girl
Despair
Return 4:
No Chance
Old Gods
Return 5:
Old Gods
Scratch
Return 6:
Scratch
Summoning
Return 7:
Summoning
Deerfest
Return 8:
Deerfest

Initiation

List of Initiation Walkthroughs
Late Night
Initiation 1:
Late Night
Initiation 2 "Casey" - eye-catching
Initiation 2:
Casey
Initiation 3 "Haunting" - eye-catching
Initiation 3:
Curse
We Sing
Initiation 4:
We Sing
Room 665
Initiation 5:
Room 665
Return
Initiation 6:
Return
Mask
Initiation 7:
Masks
Zane's Film
Initiation 8:
Zane's Film
Disappearance
Initiation 9:
Gone

Return Walkthrough Chart

Return 1: Invitation

Return 1 "Invitation" - eye-catching

Walkthrough Chart
1 Obtain the map of Cauldron Lake and follow Investigator Casey
2 Talk to the deputy sheriff and proceed beyond the fence
3 Meet Sheriff Thornton at the general store and go to the crime scene
4 Examine the body and learn how to use the Case Board
5 Collect three clues from the body
6 Place the three clues on the Board
7 Obtain clues from six locations
8 Move the investigation on the Board
9 Obtain new clues through profiling
10 Check the lakeshore and investigate the blocked path
11 Move the investigation forward on the Board
12 Talk to the sheriff and obtain the key to a shortcut
13 Use the shortcut key to open the door and return to Bright Falls by car
14 Talk to Breaker at the entrance of the diner in Bright Falls
15 Talk to Booker and others inside the diner
16 Obtain clues through profiling and receive a necklace from Booker
17 Head to the Sheriff's Station
18 Examine Nightingale's body
19 Add clues to the case board
20 Enter the light to restore health
21 Obtain a Revolver and defeat enemies
22 Talk to Casey and obtain the Manuscript
23 Read the Manuscript and progress the investigation on the case board
24 Investigate the town and move to the car

How to Progress in "Invitation" and Collect Items

Return 2: The Heart

Return 2 "The Heart" - eye-catching

Walkthrough Chart
1 Talk to Ilmo Koskela at the surveillance station
2 Find footprints at the Murder Site
3 Follow Nightingale's footprints
4 Conduct profiling at the Waterfront
5 Shine light on the Dark Substance with the flashlight
6 Obtain the Manuscript and head to the Witch's Hut
7 Obtain the fuse at the camp near the Hut
8 Operate the fuse box and obtain the Manuscript in the Break Room
9 Investigate the case board and conduct profiling
10 Defeat enemies and obtain the Shotgun and Heart at the General Store
11 Place the Heart in the Witch's Sign
12 Advance through the Overlap and defeat Nightingale
13 Return to Bright Falls

How to Progress in "The Heart" and Collect Items

Return 3: Local Girl

Return 3 "Local Girl"

Walkthrough Chart
1 Talk to Alan and obtain the Manuscript
2 Profile clues on the Case Board
3 Take a car and head to Watery
4 Drive straight on the road and talk to The Koskela Brothers
5 Talk to the brothers again after profiling
6 Continue on the road towards Coffee Shop World
7 Use the map to guide you to the gift shop
8 Obtain the Screwdriver from the Percolator ride
9 Open the safe in the gift shop
10 Head to the Trailer Park
11 Investigate the Lighthouse Trailer Park
12 Follow the cultist to the Workshop
13 Solve the Workshop puzzle
14 Enter the basement and examine the Clicker
15 Obtain the Manuscript in the basement
16 Acquire the Manuscript in front of the Parade Float
17 Post clues on the Case Board and continue profiling
18 Gather materials for the float
19 Complete the float and enter the Overlap
20 Proceed straight and enter the Huotari Well
21 Follow the path that appears leading to the well
22 Navigate through the crawlspace by bending down
23 Defeat Mulligan and Thornton
24 Return to Bright Falls by car

How to Progress in "Local Girl" and Collect Items

Return 4: No Chance

Return 4 "No Chance" - eye-catching

Walkthrough Chart
1 Collect the Gun and Flashlight from the cabin
2 Use the flashlight to illuminate three shadow points at the gate
3 Defeat the cult members and continue straight ahead

How to Progress in "No Chance" and Collect Items

Return 5: Old Gods

Old Gods

Valhalla Nursing Home Walkthrough

Walkthrough Chart
1 Head to the Break Room while talking to Thor on the phone
2 Head to the Valhalla Nursing Home
3 Press the intercom at the entrance of the Manor and talk to Rose
4 Listen to the conversation with Norman and Mandy-May
5 Talk to Rose in the cafeteria
6 Talk to Ahti in the large dining area
7 Investigate Thor's room and talk to Odin
8 Profile Odin
9 Approach the woman in the trophy room
10 Continue the investigation of the Anderson brothers' case
11 Talk to Rose and head to the Wellness Center

Wellness Center Walkthrough

Walkthrough Chart
12 Obtain the map of the wellness center
13 Obtain a Manuscript page and two clues in Patient room 102
14 Approach the exit of the Rehabilitation area
15 Obtain clues from three locations in the Management room
16 Advance the investigation of the Anderson brothers' case
17 Enter the password and unlock the electronic lock
18 Defeat the enemy that appears at the exit and open it
19 Obtain a doorknob in the Staff lounge
20 Obtain a manuscript and a Hunting Rifle in the Workshop
21 Pass through the dining room and kitchen to go outside

Walkthrough Chart until Clear

Walkthrough Chart
22 Talk to Rose and perform profiling
23 Talk to Rose again and obtain Rose's Key Fob
24 Profile Odin
25 Move the investigation of the Anderson brothers' case
26 Listen to the residents on the porch
27 Obtain a clue through a new conversation with Rose
28 Collect clues in the exhibition room
29 Obtain clues through profiling
30 Retrieve the Manuscript and approach Cynthia's room
31 Head from outside the manor to the basement
32 Use the fuse to restore power
33 Return to Cynthia's room and collect clues
34 Clear the Darkness in the bathtub and obtain the record
35 Defeat the enemy in front of the stage's jukebox
36 Play the record on the jukebox
37 Enter the Overlap from the pond and proceed to the lower floor
38 Operate the generator and lever to restore power
39 Obtain the key from the drawer of the desk and open the fence door.
40 Destroy the door lock with a bottle cutter.
41 Restore power by operating the generator and switches.
42 Go down and defeat Cynthia.
43 Talk to Thor and conduct profiling, then head to the Sheriff's Station.

How to Progress in "Old Gods" and Collect Items

Return 6: Scratch

Scratch

Walkthrough Chart
1 Defeat the enemies in the Employee Lounge
2 Talk to Agent Kiran Estevez and obtain the Sheriff's Station key
3 Head to the morgue in the basement and talk to Casey
4 Insert the fuse into the generator at the back of the morgue
5 Defeat enemies as you return to the first floor
6 Talk to Estevez at the front desk
7 Retrieve clues in the Break Room
8 Talk to Alan(Scratch) in the holding cells
9 Activate the lighting devices in three locations while avoiding Scratch's attacks
10 Talk to Casey and the others in the Break Room
11 Listen to Ilmo's information about Alan
12 Retrieve clues from the Records Room in the Holding Cells
13 Conduct profiling and organize the Case board
14 Talk to Estevez and Thor and gather clues
15 Inform Casey and Estevez about the plan
16 Head to Cauldron Lake by car

How to Progress in "Scratch" and Collect Items

Return 7: Summoning

Summoning

Walkthrough Chart
1 Talk to Estevez and obtain the key to the cell
2 Investigate the file inside the locked cell
3 Talk to Casey
4 Place clues on the Case Board about Wake(Scratch)'s attack
5 Inform Estevez about the plan
6 Head to Cauldron Lake by car
7 Talk to Thor and Odin and start the performance
8 Survive the Summoning Ritual
9 Illuminate the restraint device with the lighting apparatus
10 Enter the restraint device

How to Progress in "Summoning" and Collect Items

Return 8: Deerfest

Deerfest

Walkthrough Chart
1 Talk to Estevez and collect weapons
2 Head towards the parking lot while defeating enemies
3 Drive to Bright Falls
4 Obtain the novel Return from Alan's sign
5 Avoid cult members and exit from the back of the building
6 Head to the exit of the wellness center and enter the manor
7 Ask Ahti on the 3rd floor to unlock the room
8 Examine the typewriter and obtain the Echo
9 Rewrite the scene on the writing board

How to Progress in "Deerfest" and Collect Items

Return 9: Come Home

Come Home

Walkthrough Chart
1 Place clues on the Mind Place Case board
2 Conduct profiling on Saga
3 Place more clues on the case board and perform profiling
4 Place 7 clues from Rogan
5 Do some exploration, place clues on the case board, and conduct profiling
6 Exit the Mind Place and answer the phone
7 Talk to Sheriff Breaker
8 Profile Warlin Door
9 Pass through the subway from the square door
10 Examine the shoebox next to the statue
11 Talk to Wake during profiling
12 Go from the subway door to the square with the fountain

How to Progress in "Come Home" and Collect Items

Initiation Walkthrough Chart

Initiation 1: Late Night

Initiation 1 "Late Night" - eye-catching

Walkthrough Chart
1 Examine the TV
2 Leave the Studio and search for the code on the door in the hallway
3 Head towards the Red Light and examine the door to the stage
4 Examine the Plot Board in the Writer's Room and return to writing
5 Examine the TV and search for the door code
6 Enter the stage and talk to Ahti, the janitor
7 Head to the Basement and obtain the Angel Lamp
8 Hold up the lamp to the flickering light bulb
9 Hold up the lamp towards the TV
10 Go outside and answer the public phone

How to Progress in "Late Night" and Collect Items

Initiation 2: Casey

Initiation 2 "Casey" - eye-catching

Walkthrough Chart
1 Head towards Caldera Street Station
2 Obtain a Flashlight and other items at the end of the street
3 Return to the station. Use the Flashlight and the Gun to drive away the Darkness
4 Break the nodes of Darkness with the flashlight to clear the path
5 Enter the elevated station using the lamp
6 Make the entrance to the station appear using the lamp
7 Collect light from the lamp in front of the taxi
8 Use the Subway Pass to enter the platform
9 Align the Echoes on the platform
10 Rewrite the reality of the station scene
11 Follow the traces of blood and proceed further
12 Rewrite the reality in the collapsed tunnel
13 Obtain the plot element Murder Cult in the main tunnel
14 Return to the collapsed tunnel and rewrite the reality
15 Use light shift to remove the water in the corridor
16 Climb the ladder in the break room and enter the derailed train
17 Obtain the plot element Torchbearers by listening to the echo.
18 Rewrite reality on the Derailed Train.
19 Descend the ladder and proceed towards the Abandoned Station.
20 Advance through the blocked path while changing the light shift.
21 Head towards the final destination of Shrine St. Station.
22 Rewrite reality at the final destination.
23 Head towards the collapsed tunnel.
24 Escape from the Dark Presence in the collapsed tunnel.
25 Proceed through the tunnel and investigate the Murder Site.
26 Advance through the narrow passage and exit the subway station.

How to Progress in "Casey" and Collect Items

Initiation 3: Haunting

Initiation 3 "Haunting" - eye-catching

Walkthrough Chart
1 Go outside
2 Check the Echo at Parliament Tower
3 Look at the photo in the bedroom
4 Investigate Alice's video camera in the living room
5 Go left and find a card on the dining table
6 Watch the video

How to Progress in "Haunting" and Collect Items

Initiation 4: We Sing

Initiation 4 "We Sing" - eye-catching

Walkthrough Chart
1 Investigate the TV
2 Proceed to the back of the stage and investigate the TV
3 Obtain the lamp on the table
4 Climb the ladder and change the light shift
5 Descend the ladder that appears and go down the stairs to the stage
6 Proceed deeper into the stage and charge the lighting
7 Change the light shift near the taxi
8 Investigate the TV that appears
9 Proceed to the back of the stage and climb the ladder
10 Obtain the Flare Gun on the desk
11 Advance to the back of the stage while defeating enemies
12 Climb the stairs and investigate the TV
13 Exit the room and obtain the Echo
14 Climb the ladder and rewrite the musical scene with the board
15 Investigate the TV and exit the stage

How to Progress in "We Sing" and Collect Items

Initiation 5: Room 665

Room 665

Walkthrough Chart
1 Head towards the neon sign at Mirror Pass
2 Enter the door and change the light shift in the back
3 Clear the Darkness and enemies at the entrance of the building
4 Change the light shift while aiming for the hotel entrance
5 Search for the passcode at the hotel entrance
6 Enter Room 665 and examine the projector
7 Obtain the Echo and head to the Entrance Hall
8 Obtain the Echo in the Entrance Hall
9 Rewrite the scene in the Entrance Hall
10 Rewrite the scene in front of Room 108
11 Proceed from Room 104 to Room 219
12 Rewrite the scene in Room 202
13 Rewrite the scene and enter Room 206
14 Talk to Tim in Room 209
15 Rewrite the Dance Hall to curse
16 Rewrite to demon and head to Room 101
17 Rewrite the Entrance Hall to demon
18 Obtain The Climax at Room 666
19 Replace Entrance Hall with The Climax
20 Enter Room 108 and examine the bathtub at the Murder Site

How to Progress in "Room 665" and Collect Items

Initiation 6: Return

Return

Walkthrough Chart
1 Head to Parliament Tower
2 Watch Alice's videos in each room
3 Examine the machines in the nine screens

How to Progress in "Return" and Collect Items

Initiation 7: Masks

Masks

Walkthrough Chart
1 Examine the TV and talk to Mr. Door
2 Talk to Ahti at the Janitor's Office
3 Examine the photo in the shoe box in the basement storage
4 Change the light shift in the farthest part of the basement

How to Progress in "Masks" and Collect Items

Initiation 8: Zane's Film

Zane's Film

Walkthrough Chart
1 Go out in the town and collect echoes
2 Go to Room 665 in the hotel
3 Touch the screen after starting the projector
4 Head to Poet's Cinema
5 Present the movie ticket and enter
6 Obtain the plot The Cult of the Word on the 2nd floor
7 Change to The Cult of the Word at the counter in the back on the 1st floor
8 Obtain the plot New York City Police Officer
9 Switch to New York City Police Officer and proceed
10 Switch back to New York City Police Officer
11 Examine the police officer's badge
12 Switch to The Cult of the Word and obtain the plot
13 Switch to Clip of the Lost Film and engage in battle
14 Transfer the light in the room to the screen
15 Exit from the theater hall to the alley
16 Switch to The Cult of the Word
17 Switch to New York City Police
18 Pass through the wall using the police car lights
19 Enter the room where Tim is coming from the rooftop
20 Descend from the rooftop ladder
21 Switch to The Cult of the Word and collect the plot
22 Change to The Grandmaster at the theater
23 Proceed through the door on the screen
24 Continuously search for doors and proceed
25 Obtain a knife and proceed
26 Return from End of the Road and proceed under the shelf
27 Remove the deer mask

How to Progress in "Zane's Film" and Collect Items

Initiation 9: Gone

Gone

Walkthrough Chart
1 Approach Parliament Tower and answer the phone
2 Put Alice's photo in the shoebox of the statue in the square
3 Watch Alice's video

How to Progress in "Gone" and Collect Items

Flow of the Story

Alan Wake 2 Story Flow
1 Clear Return 1 and 2
2 Clear Initiation 1-3
3 Choose which protagonist's story to advance
4 Automatically switch to the other protagonist when progress is impossible

Early Game Flow is Fixed

Early Game Flow is Fixed

The story of Alan Wake 2 follows a fixed flow until Initiation 3: Curse. Get used to Alan's Writer's Room and Saga's Mind Place while progressing through this terrifying tale.

Freedom After Initiation 3

Freedom after Initiation 3

The two protagonists, Saga and Alan, will meet after Initiation 3. At this point, the selection of which character's story to advance becomes free for you to choose. You can switch protagonists to the one whose story you want to progress in the Break Room.

Both Stories Need to be Progressed in the Final Act

Upon reaching the Final Act, you can only move the story on if you progress both protagonists' plots. If the story reaches a point where it can't advance further, the game will automatically switch to the other protagonist with an incomplete plot. Advance the story of the protagonist you haven't played yet.

Summary of the Story in this Game

Alan Continues to Write to Escape the Darkness

Alan Continues to Write to Escape the Darkness
The main protagonist, Alan Wake, continues to write stories in the Dark Place. It is his goal to escape the dimension where he has been trapped for 13 years. Despite being hounded by never-ending fear, Alan still struggles to deal with the demons while keeping his sanity intact.

Saga Enters Bright Falls

Saga Enters Bright Falls

Saga Anderson is the new co-protagonist and is a highly-reputed FBI agent. She is famous for solving cold cases. She arrives at Bright Falls to look into a series of ritualistic murders. Upon discovering a page from a horror novel, she finds events transforming into nightmares. The stories of the novel become real.

Will the Two Survive the Darkness and Become Heroes?

Will the Two Survive the Darkness and Become Heroes?

The journeys of the two protagonists, Alan and Saga, are connected somewhere and influence each other. Trapped in a horror novel where only monsters and their prey exist, will the two protagonists be able to become heroes?

Flow of the Previous Game's Story

Alan Visits Bright Falls

Alan Visits Bright Falls

The protagonist, Alan Wake, is a bestselling author based in New York City. He visits the small town of Bright Falls with his wife, Alice. Alan is in a slump and his relationship with Alice is deteriorating, leading to arguments.

Alice Gets Kidnapped by The Dark Presence

Alice Gets Kidnapped by The Dark Presence

Alice is kidnapped by The Dark Presence during their visit. The reason behind Alice's kidnapping is that The Dark Presence has been making Alan's horror novel come to life.

Alan Sacrifices Himself to Save His Wife

Alan Sacrifices Himself to Save His Wife

Alan finds weapons to fight against the Dark Presence. He jumps into Cauldron Lake, the lake that holds the power of Darkness, to save Alice. Alan, through this sacrificial move, becomes trapped in darkness but manages to complete the novel and save Alice.

Differences and Similarities with Alan Wake (Previous)