Alan Wake 2: Return 6: Scratch Walkthrough

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GameVillage Team
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Our guide for Alan Wake 2 is here! Complete Return 6 "Scratch" with our walkthrough. Your go-to game companion!

Scratch

Return 5 Return 7

Return 6 Walkthrough

Walkthrough Chart
1 Defeat the enemies in the Employee Lounge
2 Talk to Agent Kiran Estevez and obtain the Sheriff's Station key
3 Head to the morgue in the basement and talk to Casey
4 Insert the fuse into the generator at the back of the morgue
5 Defeat enemies as you return to the first floor
6 Talk to Estevez at the front desk
7 Retrieve clues in the Break Room
8 Talk to Alan(Scratch) in the holding cells
9 Activate the lighting devices in three locations while avoiding Scratch's attacks
10 Talk to Casey and the others in the Break Room
11 Listen to Ilmo's information about Alan
12 Retrieve clues from the Records Room in the Holding Cells
13 Conduct profiling and organize the Case board
14 Talk to Estevez and Thor to gather clues
15 Inform Casey and Estevez about the plan
16 Head to Cauldron Lake by car
  • 1Defeat the enemies in the Employee Lounge

    Defeat the enemy in the employee lounge

    Once you enter the Sheriff's Station, head towards the conference room and talk with Agent Kiran Estevez. Estevez will inform you about the Dark Presence nearby. Proceed to the Employee Lounge and defeat the enemy.

  • 2Talk to Agent Kiran Estevez and obtain the Sheriff's Station key

    Talk to Agent Estevez and obtain the key to the Sheriff's Station

    After defeating the enemy, return to the closet and listen to Estevez. Obtain the Sheriff's Station key from Agent Estevez after the conversation.

  • 3Head to the morgue in the basement and talk to Casey

    Head to the morgue and talk to Casey

    Head to the underground morgue and talk with Casey. You will receive a fuse from him. This will be used to restore power on the first floor.

  • 4Insert the fuse into the generator at the back of the morgue

    Insert the fuse into the generator in the back of the morgue

    Insert the fuse into the generator located at the back of the morgue. The power on the first floor will be restored. You will then receive a report from Estevez that the enemy has been released.

  • 5Defeat enemies as you return to the first floor

    Return to the first floor while defeating enemies

    With the power restored on the first floor, three enemies from the prison will go down to the basement. Use the Flashlight, guns, Hand Flares, and other items to defeat them all.

  • 6Talk to Estevez at the front desk

    Talk to Estevez at the front desk

    Upon returning to the first floor, Estevez (who was in the closet) will have moved to the front desk. Listen to what Estevez has to say.

  • 7Retrieve clues in the Break Room

    Retrieve clues in the Breaker room

    Passcode 723

    Look around for clues In the room of Sheriff Tim Breaker. Use the code 723 for the combination lock based on the clues. You will obtain the Pump-Action Shotgun.

  • 8Talk to Alan (Scratch) in the jail cell

    Talk to Alan

    When you head to the jail cell, you will have a conversation with the imprisoned Koskela Brothers. After finishing the conversation, talk to Alan, who is at the far end. When you try to give Alan the Clicker, an event will occur.

  • 9Activate the lighting devices in three locations while avoiding Scratch's attacks

    Activate the lighting devices in 3 locations

    After the event, Scratch (disguised as Alan) will attack Saga. You won't be able to defeat him this turn. Simply avoid his attacks and activate the lighting devices in 3 locations. Remember to keep him occupied.

  • 10Talk to Casey and the others in the Break Room

    Talk to Casey and others in the Break Room

    After the battle with Scratch, talk to Estevez in the Break Room to find out what's next. When you talk to Estevez, you will obtain the key to the jail cell and have a conversation with Casey.

  • 11Ask Ilmo about Alan

    Ask Ilmo about Alan

    After talking with Casey and Estevez, talk to Ilmo. He is the younger Koskela brother. Ask him about Alan and obtain clues about the writer. He will also talk about his brothers and the cult.

  • 12Retrieve clues from the Records Room in the Holding Cells

    Clue 1 Clue 2
    Clue 1 in the archives room Clue 2 in the archives room

    Use the Prison Cell key and collect clues from the records room in the jail. It is also recommended to return to the morgue, which is now a point of interest. Read the document marked with a "?."

  • 13Profile and organize the Case board

    Profile and organize the investigation board

    Investigation Clue
    Scratch? Or Wake? ・ Scratch was looking for Clicker just like Wake
    ・ Casey: The one who attacked Casey had Wake's face. It was always Scratch, not Wake.
    ・ FBC file: The Dark Presence took the form of Barbara Jagger.
    Where is Wake? ・ Wake contacted from the Dark Place
    ・ Wake: He is trapped in the Dark Place.
    Clicker still useful? FBC file about the functionality of the light switch object - Clicker
    How to help Wake? FBC file about Cauldron Lake: Entrance to another reality

    While profiling, organize the clues on the board and proceed with the investigation. This will enable you to profile Thor. Retrieve clues from his profiling and continue organizing the case board.

    • You can have conversations with Ilmo and Casey

      By organizing the case board and advancing investigations, a new conversation with Ilmo will occur. Your relationship will change and you will be able to cooperate with Ilmo.

  • 14Obtain clues from Estevez and Thor

    Obtain clues from Estevez and Thor

    Investigation Clue
    Can Clicker still be used? Estevez: FBC believes that Clicker is a supernatural object. They believe it has some kind of power.
    How to help Wake? Anyone can use Clicker as long as they believe in the power of the art piece "The Message."

    After organizing the case board and continuing your inquiry, talk to Estevez to gain new clues. Thor's profiling will also be added, allowing you to receive more clues.

  • 15Inform Casey and Estevez about the plan

    Inform Casey and Estevez about the plan

    After finishing the investigation, inform Casey and Esteves about the plan. This warning message: To go to Cauldron Lake, please save your progress so far will then appear. Choose the option Not possible for now by pressing the ◯ button and make sure to save.

  • 16Head to Cauldron Lake by car

    Head to Cauldron Lake by car

    If you select Cauldron Lake and head there by car, you won't be able to return from the area. If you haven't finished exploring, load the save data before talking to Estevez. Make sure to do it before getting in the car.

Return 5 Return 7

Return 6 Collectibles

Nursery Rhyme Puzzle

Map Appearance
Rental Cabins_Map Rental Cabins_Appearance
Billie's Boat Yard_Map Billie's Boat Yard_Appearance
Witchfinder's Station_Map Witchfinder's Station_Appearance

Lunch Box

Map Appearance
Cauldron Lake 8_Appearance Cauldron Lake 8_Map
Bright Falls 7_Appearance Bright Falls 7_Map

Hidden Supplies

Map Appearance
Kalevala Knights Workshop_map Kalevala Knights Workshop_appearance
Rental Cabins_map Rental Cabins_appearance
Sheriff's Station_map Sheriff's Station_appearance

Manuscript

Manuscript Map
Cauldron Lake Cauldron Lake_map
Cynthia's Lamp Cynthia's Lamp_map
Rose Receives A Message Rose Receives A Message_map
Odin Loses an Eye Odin Loses an Eye_map

Break Room

Map Appearance
Sheriff's Station 1_Appearance Sheriff's Station 1_Map
Sheriff's Station 2_Appearance Sheriff's Station 2_Map

 Alan Wake 2_Story

1. Invitation 2. Heart
3. Local Girl 4. Despair
5. Old Gods 6. Scratch
7. Summon 8. Deafest
9. Come Home
1. Midnight 2. Casey
3. Curse 4. We Sing
5. Room 665 6. Return
7. Mask 8. Zane's Film
9.Disappearance

Story Walkthrough Chart List