The Last of Us Part II: The Tunnels Walkthrough

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GameVillage Team
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A walkthrough for The Tunnels in The Last of Us Part II! With step-by-step instructions to advance the story and where to find collectibles like artifacts.

The Last of Us Part II Tunnel

©Sony Interactive Entertainment LLC. Created and developed by Naughty Dog, LLC.

The Tunnels Collectibles

Artifacts

Subway Note
Subway Note Subway Note
【Where to Find it】Inside the train after defeating the WLF and Clicker in the tunnels
Locker Room Note
Locker Room Note Locker Room Note
【Where to Find it】Inside the room after defeating the Shambler
Whittled Statue
Whittled Statue Whittled Statue
【Where to Find it】Inside the room after defeating the Shambler
Soda Can Note
Soda Can Note Soda Can Note
【Where to Find it】Inside the vending machine in the room after defeating the Shambler
Subway Station Note
Subway Station Note Subway Station Note
【Where to Find it】After climbing over a red soda machine, on the door on the right of the leaning train car

Journal Entries

Journal Content Location
Shambler【Seattle Day 1:The Tunnels】
Examine the corpse of a defeated shambler
The Last of Us 2_Journal Entry

Trading Cards

Card Name Location
The Imp【Seattle Day 1:The Tunnels】
Underneath the train car at the far end of the tunnel.
Last of Us 2 Trading Card
Dr. Daniela Star【Seattle Day 1:The Tunnels】
On a desk in the storage room after the Shambler fight.
Last of Us 2 Trading Card
Bastet【Seattle Day 1:The Tunnels】
Inside the overturned train car, on the left side of the red machine.
Last of Us 2 Trading Card

Workbenches

Workbench Location
【Seattle Day 1:The Tunnels】
Inside the room before the rope
The Last of Us 2 Workbench

Channel 13 The Theater

Seattle Day 1 (Ellie) Walkthrough

The Tunnels Walkthrough

1 Crawl through the tunnel by holding ○.
2 Open and push past the iron bars.
3 Defeat the WLF and Clicker in the red-lit area.
4 Continue through the tunnel and open the door.
5 Inside the train car, get the Subway Note artifact and follow Dina.
6 Get the Imp Trading Card from underneath the train car at the far end of the tunnel then enter the front of the train car to find a workbench.
7 Throw the rope on top of the duct after climbing the ladder, and use the rope to jump further inside.
8 Enter the room on the right, through the ventilation shaft, then descend to the lower room (Note: Point of No Return).
9 Defeat the Shambler and Runner.
10 Examine the defeated Shambler to update Ellie's Journal, then enter the door further inside (Note: Proceed only after getting the Journal Entry because you can't come back).
11 Get the Dr. Daniela Star Trading Card in the Storage room.
12 In the same room as the vending machine, get the following artifacts: Locker Room Note, Whittled Statue, and Soda Can Note. Unlock the door (Code: 15243) to get more supplies.
13 Turn left at the dead end, climb over the yellow fence, then descend below.
14 Defeat the Shambler and the Runner, and open the door ahead by rapidly tapping □ (Note: Another Point of No Return).
15 Find the path through the overturned train cars and get the Subway Station Note artifact and the Bastet Trading Card.
16 Continue straight ahead and if infected appear just keep running and following Dina.

Eliminating WLF and Clickers with Molotov Cocktails

Eliminating WLF and Clickers with Molotov Cocktails

Inside the underground tunnel, there are WLF members and Clickers. Once you reach the red-illuminated area, first distract the WLF member in the far right by throwing a bottle. Then, hide inside the broken train car in the foreground and reduce the number of enemies by throwing a Molotov Cocktail at the emerging Clickers. After that, take out the remaining WLF members using stealth kills.

Defeating the Shambler and Runners

Defeating the Shambler and Runners

After the ventilation shaft, you'll encounter a roaming Shambler and some Runners. First, lure the Runners away from the Shambler by throwing a bottle into the room on the left. Use the Pump Shotgun to defeat them quickly via headshots. The Shambler will then come from the room on the right, so defeat it with the Pump Shotgun as well.

The Shambler releases poisonous gas when approached, so there are many disadvantages to getting near it. If it gets too close, kite it by running away and around to create distance.

Examining the defeated Shambler for a Journal Entry

Examining the defeated Shambler for a Journal Entry

Don't forget to examine the defeated Shambler before leaving to get a Journal Entry.

Get Supplies and Artifacts in the Blue Door Room

Get Supplies and Artifacts in the Blue Door Room

In the blue door room, located on the right of the Shambler fight, you can get three artifacts. Additionally, the locked door can be opened with the code [15243], allowing you to collect ammunition and other supplies inside.