Overwatch 2: List of Abilities

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GameVillage Team
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Learn about abilities in Overwatch 2! Whether you want to learn about offensive, defensive, or mobility abilities, this guide will be a helpful reference!

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© 2022 Blizzard Entertainment, Inc.

Characteristics and Usage of Abilities

What are Abilities?

Abilities in Overwatch 2 refer to special abilities that are separate from main and sub attacks. Most abilities have a cooldown, which means they cannot be used again for a certain period of time after being used.

Using the Ability Button

To use an ability, simply press the assigned ability button. Note that you can customize the button assignment by reviewing the options in the control settings.

Ability by Type Ability List

Ability by Type Table of Contents
Attack Type Ability
Attack Type
Defense Type Ability
Defense Type
Movement Type Ability
Movement Type
Recovery Type Ability
Recovery Type
Buff Type Ability
Buff Type
Debuff Type Ability
Debuff Type
Trap Type Ability
Trap Type
- -

Attack Abilities

Tank Role
 D.Va
D.Va
Micro Missiles
Fires a barrage of exploding rockets Cooldown: 7 seconds
Duration: 2 seconds
 Winston
Winston
Jump Pack
Performs a large leap forward. Deals damage upon landing directly on enemies Cooldown: 5 seconds
Duration: -
シグマ
Sigma
Accretion
Pulls in a large number of rocks and throws them towards enemies, knocking them down Cooldown: 10 seconds
Duration: -
 Junker Queen
Junker Queen
Jagged Blade
passive leaves wounds on enemies with quick melee attacks, dealing continuous damage. Active throws a knife. Can be used again to retrieve the knife and pull the impaled enemy towards you Cooldown: 6 seconds
Duration: -
Carnage
Swings an axe downward, leaving wounds on all enemies in front and dealing continuous damage Cooldown: 8 seconds
Duration: -
 Doomfist
Doomfist
Seismic Slam
Leap forward in the targeted direction. Upon landing, deal damage to enemies and slow their movement. Cooldown: 7 seconds
Duration: -
Rocket Punch
Hold to charge power, release to lunge forward and knock enemies back. Additionally, slamming enemies into walls deals extra damage. (Maximum charge time: 1 second, impact damage: 15-30, wall impact damage: 20-40) Cooldown: 3 seconds
Duration: -
 Reinhardt
Reinhardt
Charge
Rush forward and slam enemies into walls. Cooldown: 8 seconds
Duration: -
Fire Strike
Launch a flaming projectile. Cooldown: 7 seconds
Duration: -
 Wrecking Ball
Wrecking Ball
Grappling Claw
Attach to walls, ceilings, and other surfaces with the Grappling Claw, transforming into a swinging wrecking ball. Colliding with enemies at high speed deals damage and knocks them back. Cooldown: 5 seconds
Duration: -
Piledriver
Crash into the ground from the air, knocking enemies into the air. Cooldown: 10 seconds
Duration: -
Damage Role
 Ashe
Ashe
Dynamite
Throw a timed explosive. It can also be detonated by shooting it directly Cooldown: 12 seconds
Duration: -
 Echo
Echo
Sticky Bombs
Launch adhesive bombs that detonate with a time delay Cooldown: 6 seconds
Duration: -
Focusing Beam
Fire a beam for several seconds. Deals heavy damage to enemies with less than half health Cooldown: 8 seconds
Duration: 3 seconds
 Cassidy
Cassidy
Magnetic Grenade
Throw a short-range grenade that tracks nearby enemies. The grenade deals additional damage when attached to an enemy Cooldown: 10 seconds
Duration: -
 Genji
Genji
Swift Strike
Dash forward and deal damage. Cooldown is reset upon eliminating an enemy Cooldown: 8 seconds (Instant reset upon elimination)
Duration: -
 Junkrat
Junkrat
Concussion Mine
Throw a mine with Shift (left) and detonate it with Ability 1. Has a knockback effect Cooldown: 8 seconds
Duration: -
 Soldier: 76
Soldier: 76
Helix Rockets
Fire a barrage of explosive rockets Cooldown: 6 seconds
Duration: -
 Hanzo
Hanzo
Storm Arrows
Rapidly shoot a set of arrows with maintained power after activation Cooldown: 10 seconds
Duration: 5 seconds
 Bastion
Bastion
A-36 Tactical Grenade
Launch a bouncing grenade that explodes upon impact with enemies or on the ground Cooldown: 8 seconds
Duration: -
 Pharah
Pharah
Concussive Blast
Launch a concussive explosive to knock back enemies Cooldown: 9 seconds
Duration: -
 Sojourn
Sojourn
Disruptor Shot
Trap and damage enemies in an area while slowing them down Cooldown: 15 seconds
Duration: 4 seconds
Support Role
Ana
Ana
Biotic Grenade
A grenade that heals allies and damages enemies. It also enhances ally healing abilities and prevents enemy healing effects. Cooldown: 10 seconds
Duration: 4 seconds
Brigitte
Brigitte
Whip Shot
Throws a flail forward to knock back enemies. Cooldown: 4 seconds
Duration: -
Shield Bash
Available while Barrier Shield is deployed. Dashes forward, knocking back and stunning enemies. Cooldown: 5 seconds
Duration: -
Moira
Moira
Biotic Orb
Deploys a ball that heals nearby allies or damages enemies. The ball bounces off walls and other surfaces. Cooldown: 8 seconds
Duration: 3 seconds

Defense Abilities

Tank Role
 D.Va
D.Va
Defense Matrix
Blocks projectiles from the front Cooldown: 1 second
Duration: up to 3 seconds
 Winston
Winston
Barrier Projector
Deploys a barrier dome to protect against enemy attacks Cooldown: 12 seconds
Duration: 9 seconds
 Orisa
Orisa
Javelin Spin
Spins the spear to destroy bullets, repel enemies, and increase forward speed Cooldown: 7 seconds
Duration: 2 seconds
 Zarya
Zarya
Particle Barrier
Generates a barrier around herself Cooldown: 8 seconds
Duration: 3 seconds
Projected Barrier
Generates a barrier around allies Cooldown: 8 seconds
Duration: 3 seconds
 Sigma
Sigma
Kinetic Grasp
Absorbs projectiles from the front and converts them into shields Cooldown: 12 seconds
Duration: 3 seconds
Experimental Barrier
The barrier floats forward when held down and stops when released. Pressing again will recall the barrier. Cooldown: 2 seconds
Duration: -
 Doomfist
Doomfist
Power Block
Blocks attacks from the front. Blocking a certain amount of damage enhances the next "Rocket Punch". The enhanced "Rocket Punch" has increased movement speed, distance, and damage. Cooldown: 8 seconds
Duration: 3 seconds
 Reinhardt
Reinhardt
Barrier Field
Hold the secondary attack to deploy an energy barrier in front of yourself. Cooldown: 5 seconds
Duration: Until destroyed
Damage Role
 Ashe
Ashe
Coach Gun
Knocks back enemies in front and knocks yourself back as well. Cooldown: 10 seconds
Duration: -
 Genji
Genji
Deflect
Deflects projectiles coming towards you in the direction you are aiming and blocks melee attacks. Cooldown: 8 seconds
Duration: 3 seconds
Pharah
Pharah
Concussive Blast
Launch a grenade to knock back enemies Cooldown: 9 seconds
Duration: -
Mei
Mei
Ice Wall
Create a wall in front Cooldown: 7 seconds
Duration: 5 seconds
Support Role
Brigitte
Brigitte
Whip Shot
Throw a flail forward to knock back enemies Cooldown: 4 seconds
Duration: -
Barrier Shield
Hold secondary attack to deploy a personal energy barrier in front Cooldown: 5 seconds
Duration: Until destroyed
Lucio
Lucio
Soundwave
Knock back nearby enemies with a shockwave Cooldown: 4 seconds
Duration: -

Mobility Abilities

Tank Role
 D.Va
D.Va
Boosters
Jump in the direction of movement Cooldown: 4 seconds
Duration: up to 2 seconds
 Winston
Winston
Jump Pack
Leap forward, dealing damage upon landing directly on enemies Cooldown: 5 seconds
Duration: -
 Doomfist
Doomfist
Seismic Slam
Leap in the targeted direction, dealing damage to enemies upon landing and slowing their movement Cooldown: 7 seconds
Duration: -
 Reinhardt
Reinhardt
Charge
Charge forward, slamming enemies into walls Cooldown: 8 seconds
Duration: -
 Wrecking Ball
Wrecking Ball
Grappling Claw
Attach to walls or ceilings with Grappling Claw, transforming into a massive swinging ball. Deals damage and knocks back enemies upon high-speed collision Cooldown: 5 seconds
Duration: -
Roll
Transform into a ball and increase movement speed Cooldown: -
Duration: Until switched
Damage Role
 Ashe
Ashe
Coach Gun
Knock back enemies in front and knock yourself back as well Cooldown: 10 seconds
Duration: -
 Widowmaker
Widowmaker
Grappling Hook
Shoot a hook to move to a distant platform Cooldown: 12 seconds
Duration: -
Echo
Echo
Flight
Ascend rapidly forward and freely fly around Cooldown: 6 seconds
Duration: 3 seconds
 Cassidy
Cassidy
Combat Roll
Roll forward in the direction of movement and reload Cooldown: 6 seconds
Duration: -
Genji
Genji
Swift Strike
Slash forward and deal damage. Cooldown resets upon eliminating an enemy Cooldown: 8 seconds (Instant reset upon kill)
Duration: -
 Symmetra
Symmetra
Teleporter
Set up two Teleporters that allow instant travel between each other Cooldown: 12 seconds
Duration: -
 Sojourn
Sojourn
Power Slide
Move as if sliding on the ground, and perform high jumps by jumping at any time during the slide Cooldown: 6 seconds
Duration: -
 Soldier: 76
Soldier: 76
Sprint
Increases movement speed forward Cooldown: -
Duration: Infinite
 Sombra
Sombra
Translocator
Deploy a beacon. Use it again to teleport to its location. Press Ability 2 to destroy it Cooldown: 6 seconds
Duration: -
Stealth
Become invisible and increase movement speed Cooldown: 6 seconds
Duration: Until performing another action
 Tracer
Tracer
Blink
Teleport in the direction of movement Cooldown: 4 seconds
Duration: -
Recall
Go back in time and return to the previous position and life state Cooldown: 12 seconds
Duration: -
 Hanzo
Hanzo
Martial Arts
Jump twice Cooldown: 5 seconds
Duration: -
 Pharah
Pharah
Jump Jet
Ascend rapidly into the air Cooldown: 10 seconds
Duration: -
 Reaper
Reaper
Shadow Step
Teleport to a designated location Cooldown: 10 seconds
Duration: -
Wraith Form
Increases movement speed and becomes invulnerable, but cannot attack Cooldown: 8 seconds
Duration: 3 seconds
Support Role
 Kiriko
Kiriko
Swift Step
Teleport directly to where allies are, even through walls Cooldown: 7 seconds
Duration: -
 Mercy
Mercy
Guardian Angel
Fly to an ally Cooldown: 2 seconds
Duration: -
Angelic Descent
Descend slowly Cooldown: -
Duration: -
Moira
Moira
Fade
Become transparent, increase movement speed, and become invulnerable, but unable to attack Cooldown: 6 seconds
Duration: -

Recovery Abilities

Tank Role
 Roadhog
Roadhog
Take A Breather
Recover health and reduce damage taken Cooldown: 8 seconds
Duration: -
Damage Role
 Soldier: 76
Soldier: 76
Biotic Field
Deploy a field that heals yourself and allies Cooldown: 15 seconds
Duration: 5 seconds
 Tracer
Tracer
Recall
Go back in time to return to previous position and health Cooldown: 12 seconds
Duration: -
 Mei
Mei
Cryo-Freeze
Enter an invulnerable state and recover health Cooldown: 12 seconds
Duration: 5 seconds
Support Role
 Ana
Ana
Biotic Grenade
Throw a grenade that heals allies and damages enemies. Also boosts ally healing and prevents enemy healing Cooldown: 10 seconds
Duration: 4 seconds
Kiriko
Kiriko
Protection Suzu
After landing, allies within the area become invincible for a short time and most abnormal conditions are removed. Cooldown: 14 seconds
Duration: 1 second
Zenyatta
Zenyatta
Orb of Harmony
When applied to an ally, it restores their health. Cooldown: -
Duration: Until switched
Baptiste
Baptiste
Regenerative Burst
Gradually restores the health of oneself and nearby allies. Cooldown: 15 seconds
Duration: 6 seconds
Immortality Field
Deploys a device that prevents allies from dying within its field. The device can be destroyed. Cooldown: 25 seconds
Duration: 5 seconds (destroyable)
Brigitte
Brigitte
Repair Pack
Heals a single ally for a certain duration. Cooldown: 6 seconds
Duration: 2 seconds
Mercy
Mercy
Resurrect
Revives a fallen ally. Cooldown: 30 seconds
Duration: -
Moira
Moira
Biotic Orb
Deploy a ball that heals nearby allies or damages enemies. The ball bounces off walls and other surfaces. Cooldown: 8 seconds
Duration: 3 seconds
Lucio
Lucio
Crossfade
Support nearby allies with two songs: "Healing Boost" (heals) and "Speed Boost" (increases movement speed). Cooldown: -
Duration: -

Buff Abilities

Tank Role
 Orisa
Orisa
Fortify
Temporarily gain 125 additional health. While active, movement speed is reduced by 20% and heat generation from firing is reduced by 50% Cooldown: 5 seconds
Duration: 12 seconds
 Junker Queen
Junker Queen
Commanding Shout
Increase own health by 200 and increase the health of nearby allies by 50 for 3 seconds. Also, increase movement speed by 30% Cooldown: 15 seconds
Duration: 5 seconds
 Wrecking Ball
Wrecking Ball
Adaptive Shield
Deploy a shield to protect yourself. The shield's strength increases based on the number of nearby enemies Cooldown: 15 seconds
Duration: 10 seconds
Damage Role
 Torbjörn
Torbjörn
Overload
Adds armor and increases attack power, movement speed, and reload speed Cooldown: 10 seconds
Duration: 5 seconds
 Bastion
Bastion
Reconfigure
Switch modes Cooldown: 12 seconds
Duration: 7 seconds
Support Role
 Lucio
Lucio
Amp It Up
Enhances the effects of the current song Cooldown: 12 seconds
Duration: 3 seconds

Debuff Abilities

Tank Role
 Orisa
Orisa
Energy Javelin
Throws a spear that stuns and knocks back enemies. If the enemy hits a wall, it is more effective. Cooldown: 6 seconds
Duration: -
 Sigma
Sigma
Accretion
Pulls in a large number of rocks and throws them at enemies, knocking them down. Cooldown: 10 seconds
Duration: -
Damage Role
 Sombra
Sombra
Hack
Hacks enemies by holding down the ability button, preventing them from using their abilities. If a health pack is hacked, it respawns faster and enemies cannot use it. Hacking is interrupted if Sombra takes damage before it is completed. Cooldown: 4 seconds
Duration: 10 seconds
Support Role
 Ana
Ana
Sleep Dart
Fires a dart that puts enemies to sleep. Cooldown: 15 seconds
Duration: 5 seconds
 Zenyatta
Zenyatta
Orb of Discord
Increases the damage taken by enemies when it hits them. Cooldown: -
Duration: Until switched.
 Brigitte
Brigitte
Shield Bash
Available while deploying Barrier Shield. Dash forward, knocking back and stunning enemies. Cooldown: 5 seconds
Duration: -

Trap Abilities

Tank Role
Roadhog
Roadhog
Chain Hook
Pulls enemies towards you with a hookCooldown: 7 seconds
Duration: -
Damage Role
Widowmaker
Widowmaker
Venom Mine
Deploys a trap that releases poisonous gasCooldown: 15 seconds
Duration: 5 seconds
Symmetra
Symmetra
Sentry Turret
Deploys a small turret that damages enemies and slows their movement speedCooldown: 10 seconds
Duration: -
Junkrat
Junkrat
Steel Trap
Deploys a trap that immobilizes enemiesCooldown: 10 seconds
Duration: -
Torbjörn
Torbjörn
Deploy Turret
Deploys an automated turretCooldown: 5 seconds
Duration: Until destroyed
 Hanzo
Hanzo
Sonic Arrow
After landing, reveals the enemy's position for a certain period of time Cooldown: 12 seconds
Duration: 5 seconds

Tank
 Ramattra
Ramattra

Release Date and Features
 D.Va
D.Va

How to Play Skin List
 Winston
Winston

How to Play Skin List
 Orisa
Orisa

How to Play Skin List
 Zarya
Zarya

How to Play Skin List
 Sigma
Sigma

How to Play Skin List
 Junker Queen
Junker Queen

How to Play Skin List
 Doomfist
Doomfist

How to Play Skin List
 Reinhardt
Reinhardt

Playstyle Skin List
 Wrecking Ball
Wrecking Ball

Playstyle Skin List
 Roadhog
Roadhog

Playstyle Skin List
-
Damage
 Ashe
Ashe

Playstyle Skin List
 Widowmaker
Widowmaker

Playstyle Skin List
 Echo
Echo

Playstyle Skin List
 Cassidy
Cassidy

Playstyle Skin List
 Genji
Genji

Playstyle Skin List
 Symmetra
Symmetra

Playstyle Skin List
 Junkrat
Junkrat

Strategy Skin List
 Sojourn
Sojourn

Strategy Skin List
 Soldier:76
Soldier:76

Strategy Skin List
 Sombra
Sombra

Strategy Skin List
 Torbjörn
Torbjörn

Strategy Skin List
 Tracer
Tracer

Strategy Skin List
 Hanzo
Hanzo

Strategy Skin List
 Bastion
Bastion

Performance Evaluation Skin List
Pharah
Pharah

Gameplay Guide Skin List
Mei
Mei

Gameplay Guide Skin List
Reaper
Reaper

Gameplay Guide Skin List
-
Support
Ana
Ana

Gameplay Guide Skin List
Zenyatta
Zenyatta

Gameplay Guide Skin List
Baptiste
Baptiste

Gameplay Guide Skin List
Mercy
Mercy

Gameplay Guide Skin List
Moira
Moira

Strategy Guide Skin List
Lucio
Lucio

Strategy Guide Skin List

Character List and Role Types

Strongest Character Ranking

Strongest Characters arranged by Roles
Tank
Tank
Damage
Damage
Support
Support

Strongest Character Ranking