Overwatch 2: List of Abilities
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Learn about abilities in Overwatch 2! Whether you want to learn about offensive, defensive, or mobility abilities, this guide will be a helpful reference!
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Characteristics and Usage of Abilities
What are Abilities?
Abilities in Overwatch 2 refer to special abilities that are separate from main and sub attacks. Most abilities have a cooldown, which means they cannot be used again for a certain period of time after being used.
Using the Ability Button
To use an ability, simply press the assigned ability button. Note that you can customize the button assignment by reviewing the options in the control settings.
Recommended Button Configuration and How to Change Controls |
Ability by Type Ability List
Ability by Type Table of Contents | ||
---|---|---|
Attack Type |
Defense Type |
Movement Type |
Recovery Type |
Buff Type |
Debuff Type |
Trap Type |
- | - |
Attack Abilities
Tank Role | |
---|---|
D.Va |
Micro Missiles Fires a barrage of exploding rockets Cooldown: 7 seconds Duration: 2 seconds |
Winston |
Jump Pack Performs a large leap forward. Deals damage upon landing directly on enemies Cooldown: 5 seconds Duration: - |
Sigma |
Accretion Pulls in a large number of rocks and throws them towards enemies, knocking them down Cooldown: 10 seconds Duration: - |
Junker Queen |
Jagged Blade passive leaves wounds on enemies with quick melee attacks, dealing continuous damage. Active throws a knife. Can be used again to retrieve the knife and pull the impaled enemy towards you Cooldown: 6 seconds Duration: - |
Carnage Swings an axe downward, leaving wounds on all enemies in front and dealing continuous damage Cooldown: 8 seconds Duration: - |
|
Doomfist |
Seismic Slam Leap forward in the targeted direction. Upon landing, deal damage to enemies and slow their movement. Cooldown: 7 seconds Duration: - |
Rocket Punch Hold to charge power, release to lunge forward and knock enemies back. Additionally, slamming enemies into walls deals extra damage. (Maximum charge time: 1 second, impact damage: 15-30, wall impact damage: 20-40) Cooldown: 3 seconds Duration: - |
|
Reinhardt |
Charge Rush forward and slam enemies into walls. Cooldown: 8 seconds Duration: - |
Fire Strike Launch a flaming projectile. Cooldown: 7 seconds Duration: - |
|
Wrecking Ball |
Grappling Claw Attach to walls, ceilings, and other surfaces with the Grappling Claw, transforming into a swinging wrecking ball. Colliding with enemies at high speed deals damage and knocks them back. Cooldown: 5 seconds Duration: - |
Piledriver Crash into the ground from the air, knocking enemies into the air. Cooldown: 10 seconds Duration: - |
Damage Role | |
---|---|
Ashe |
Dynamite Throw a timed explosive. It can also be detonated by shooting it directly Cooldown: 12 seconds Duration: - |
Echo |
Sticky Bombs Launch adhesive bombs that detonate with a time delay Cooldown: 6 seconds Duration: - |
Focusing Beam Fire a beam for several seconds. Deals heavy damage to enemies with less than half health Cooldown: 8 seconds Duration: 3 seconds |
|
Cassidy |
Magnetic Grenade Throw a short-range grenade that tracks nearby enemies. The grenade deals additional damage when attached to an enemy Cooldown: 10 seconds Duration: - |
Genji |
Swift Strike Dash forward and deal damage. Cooldown is reset upon eliminating an enemy Cooldown: 8 seconds (Instant reset upon elimination) Duration: - |
Junkrat |
Concussion Mine Throw a mine with Shift (left) and detonate it with Ability 1. Has a knockback effect Cooldown: 8 seconds Duration: - |
Soldier: 76 |
Helix Rockets Fire a barrage of explosive rockets Cooldown: 6 seconds Duration: - |
Hanzo |
Storm Arrows Rapidly shoot a set of arrows with maintained power after activation Cooldown: 10 seconds Duration: 5 seconds |
Bastion |
A-36 Tactical Grenade Launch a bouncing grenade that explodes upon impact with enemies or on the ground Cooldown: 8 seconds Duration: - |
Pharah |
Concussive Blast Launch a concussive explosive to knock back enemies Cooldown: 9 seconds Duration: - |
Sojourn |
Disruptor Shot Trap and damage enemies in an area while slowing them down Cooldown: 15 seconds Duration: 4 seconds |
Support Role | |
---|---|
Ana |
Biotic Grenade A grenade that heals allies and damages enemies. It also enhances ally healing abilities and prevents enemy healing effects. Cooldown: 10 seconds Duration: 4 seconds |
Brigitte |
Whip Shot Throws a flail forward to knock back enemies. Cooldown: 4 seconds Duration: - |
Shield Bash Available while Barrier Shield is deployed. Dashes forward, knocking back and stunning enemies. Cooldown: 5 seconds Duration: - |
|
Moira |
Biotic Orb Deploys a ball that heals nearby allies or damages enemies. The ball bounces off walls and other surfaces. Cooldown: 8 seconds Duration: 3 seconds |
Defense Abilities
Tank Role | |
---|---|
D.Va |
Defense Matrix Blocks projectiles from the front Cooldown: 1 second Duration: up to 3 seconds |
Winston |
Barrier Projector Deploys a barrier dome to protect against enemy attacks Cooldown: 12 seconds Duration: 9 seconds |
Orisa |
Javelin Spin Spins the spear to destroy bullets, repel enemies, and increase forward speed Cooldown: 7 seconds Duration: 2 seconds |
Zarya |
Particle Barrier Generates a barrier around herself Cooldown: 8 seconds Duration: 3 seconds |
Projected Barrier Generates a barrier around allies Cooldown: 8 seconds Duration: 3 seconds |
|
Sigma |
Kinetic Grasp Absorbs projectiles from the front and converts them into shields Cooldown: 12 seconds Duration: 3 seconds |
Experimental Barrier The barrier floats forward when held down and stops when released. Pressing again will recall the barrier. Cooldown: 2 seconds Duration: - |
|
Doomfist |
Power Block Blocks attacks from the front. Blocking a certain amount of damage enhances the next "Rocket Punch". The enhanced "Rocket Punch" has increased movement speed, distance, and damage. Cooldown: 8 seconds Duration: 3 seconds |
Reinhardt |
Barrier Field Hold the secondary attack to deploy an energy barrier in front of yourself. Cooldown: 5 seconds Duration: Until destroyed |
Damage Role | |
---|---|
Ashe |
Coach Gun Knocks back enemies in front and knocks yourself back as well. Cooldown: 10 seconds Duration: - |
Genji |
Deflect Deflects projectiles coming towards you in the direction you are aiming and blocks melee attacks. Cooldown: 8 seconds Duration: 3 seconds |
Pharah |
Concussive Blast Launch a grenade to knock back enemies Cooldown: 9 seconds Duration: - |
Mei |
Ice Wall Create a wall in front Cooldown: 7 seconds Duration: 5 seconds |
Support Role | |
---|---|
Brigitte |
Whip Shot Throw a flail forward to knock back enemies Cooldown: 4 seconds Duration: - |
Barrier Shield Hold secondary attack to deploy a personal energy barrier in front Cooldown: 5 seconds Duration: Until destroyed |
|
Lucio |
Soundwave Knock back nearby enemies with a shockwave Cooldown: 4 seconds Duration: - |
Mobility Abilities
Tank Role | |
---|---|
D.Va |
Boosters Jump in the direction of movement Cooldown: 4 seconds Duration: up to 2 seconds |
Winston |
Jump Pack Leap forward, dealing damage upon landing directly on enemies Cooldown: 5 seconds Duration: - |
Doomfist |
Seismic Slam Leap in the targeted direction, dealing damage to enemies upon landing and slowing their movement Cooldown: 7 seconds Duration: - |
Reinhardt |
Charge Charge forward, slamming enemies into walls Cooldown: 8 seconds Duration: - |
Wrecking Ball |
Grappling Claw Attach to walls or ceilings with Grappling Claw, transforming into a massive swinging ball. Deals damage and knocks back enemies upon high-speed collision Cooldown: 5 seconds Duration: - |
Roll Transform into a ball and increase movement speed Cooldown: - Duration: Until switched |
Damage Role | |
---|---|
Ashe |
Coach Gun Knock back enemies in front and knock yourself back as well Cooldown: 10 seconds Duration: - |
Widowmaker |
Grappling Hook Shoot a hook to move to a distant platform Cooldown: 12 seconds Duration: - |
Echo |
Flight Ascend rapidly forward and freely fly around Cooldown: 6 seconds Duration: 3 seconds |
Cassidy |
Combat Roll Roll forward in the direction of movement and reload Cooldown: 6 seconds Duration: - |
Genji |
Swift Strike Slash forward and deal damage. Cooldown resets upon eliminating an enemy Cooldown: 8 seconds (Instant reset upon kill) Duration: - |
Symmetra |
Teleporter Set up two Teleporters that allow instant travel between each other Cooldown: 12 seconds Duration: - |
Sojourn |
Power Slide Move as if sliding on the ground, and perform high jumps by jumping at any time during the slide Cooldown: 6 seconds Duration: - |
Soldier: 76 |
Sprint Increases movement speed forward Cooldown: - Duration: Infinite |
Sombra |
Translocator Deploy a beacon. Use it again to teleport to its location. Press Ability 2 to destroy it Cooldown: 6 seconds Duration: - |
Stealth Become invisible and increase movement speed Cooldown: 6 seconds Duration: Until performing another action |
|
Tracer |
Blink Teleport in the direction of movement Cooldown: 4 seconds Duration: - |
Recall Go back in time and return to the previous position and life state Cooldown: 12 seconds Duration: - |
|
Hanzo |
Martial Arts Jump twice Cooldown: 5 seconds Duration: - |
Pharah |
Jump Jet Ascend rapidly into the air Cooldown: 10 seconds Duration: - |
Reaper |
Shadow Step Teleport to a designated location Cooldown: 10 seconds Duration: - |
Wraith Form Increases movement speed and becomes invulnerable, but cannot attack Cooldown: 8 seconds Duration: 3 seconds |
Support Role | |
---|---|
Kiriko |
Swift Step Teleport directly to where allies are, even through walls Cooldown: 7 seconds Duration: - |
Mercy |
Guardian Angel Fly to an ally Cooldown: 2 seconds Duration: - |
Angelic Descent Descend slowly Cooldown: - Duration: - |
|
Moira |
Fade Become transparent, increase movement speed, and become invulnerable, but unable to attack Cooldown: 6 seconds Duration: - |
Recovery Abilities
Tank Role | |
---|---|
Roadhog |
Take A Breather Recover health and reduce damage taken Cooldown: 8 seconds Duration: - |
Damage Role | |
---|---|
Soldier: 76 |
Biotic Field Deploy a field that heals yourself and allies Cooldown: 15 seconds Duration: 5 seconds |
Tracer |
Recall Go back in time to return to previous position and health Cooldown: 12 seconds Duration: - |
Mei |
Cryo-Freeze Enter an invulnerable state and recover health Cooldown: 12 seconds Duration: 5 seconds |
Support Role | |
---|---|
Ana |
Biotic Grenade Throw a grenade that heals allies and damages enemies. Also boosts ally healing and prevents enemy healing Cooldown: 10 seconds Duration: 4 seconds |
Kiriko |
Protection Suzu After landing, allies within the area become invincible for a short time and most abnormal conditions are removed. Cooldown: 14 seconds Duration: 1 second |
Zenyatta |
Orb of Harmony When applied to an ally, it restores their health. Cooldown: - Duration: Until switched |
Baptiste |
Regenerative Burst Gradually restores the health of oneself and nearby allies. Cooldown: 15 seconds Duration: 6 seconds |
Immortality Field Deploys a device that prevents allies from dying within its field. The device can be destroyed. Cooldown: 25 seconds Duration: 5 seconds (destroyable) |
|
Brigitte |
Repair Pack Heals a single ally for a certain duration. Cooldown: 6 seconds Duration: 2 seconds |
Mercy |
Resurrect Revives a fallen ally. Cooldown: 30 seconds Duration: - |
Moira |
Biotic Orb Deploy a ball that heals nearby allies or damages enemies. The ball bounces off walls and other surfaces. Cooldown: 8 seconds Duration: 3 seconds |
Lucio |
Crossfade Support nearby allies with two songs: "Healing Boost" (heals) and "Speed Boost" (increases movement speed). Cooldown: - Duration: - |
Buff Abilities
Tank Role | |
---|---|
Orisa |
Fortify Temporarily gain 125 additional health. While active, movement speed is reduced by 20% and heat generation from firing is reduced by 50% Cooldown: 5 seconds Duration: 12 seconds |
Junker Queen |
Commanding Shout Increase own health by 200 and increase the health of nearby allies by 50 for 3 seconds. Also, increase movement speed by 30% Cooldown: 15 seconds Duration: 5 seconds |
Wrecking Ball |
Adaptive Shield Deploy a shield to protect yourself. The shield's strength increases based on the number of nearby enemies Cooldown: 15 seconds Duration: 10 seconds |
Damage Role | |
---|---|
Torbjörn |
Overload Adds armor and increases attack power, movement speed, and reload speed Cooldown: 10 seconds Duration: 5 seconds |
Bastion |
Reconfigure Switch modes Cooldown: 12 seconds Duration: 7 seconds |
Support Role | |
---|---|
Lucio |
Amp It Up Enhances the effects of the current song Cooldown: 12 seconds Duration: 3 seconds |
Debuff Abilities
Tank Role | |
---|---|
Orisa |
Energy Javelin Throws a spear that stuns and knocks back enemies. If the enemy hits a wall, it is more effective. Cooldown: 6 seconds Duration: - |
Sigma |
Accretion Pulls in a large number of rocks and throws them at enemies, knocking them down. Cooldown: 10 seconds Duration: - |
Damage Role | |
---|---|
Sombra |
Hack Hacks enemies by holding down the ability button, preventing them from using their abilities. If a health pack is hacked, it respawns faster and enemies cannot use it. Hacking is interrupted if Sombra takes damage before it is completed. Cooldown: 4 seconds Duration: 10 seconds |
Support Role | |
---|---|
Ana |
Sleep Dart Fires a dart that puts enemies to sleep. Cooldown: 15 seconds Duration: 5 seconds |
Zenyatta |
Orb of Discord Increases the damage taken by enemies when it hits them. Cooldown: - Duration: Until switched. |
Brigitte |
Shield Bash Available while deploying Barrier Shield. Dash forward, knocking back and stunning enemies. Cooldown: 5 seconds Duration: - |
Trap Abilities
Tank Role | |
---|---|
Roadhog |
Chain Hook Pulls enemies towards you with a hookCooldown: 7 seconds Duration: - |
Damage Role | |
---|---|
Widowmaker |
Venom Mine Deploys a trap that releases poisonous gasCooldown: 15 seconds Duration: 5 seconds |
Symmetra |
Sentry Turret Deploys a small turret that damages enemies and slows their movement speedCooldown: 10 seconds Duration: - |
Junkrat |
Steel Trap Deploys a trap that immobilizes enemiesCooldown: 10 seconds Duration: - |
Torbjörn |
Deploy Turret Deploys an automated turretCooldown: 5 seconds Duration: Until destroyed |
Hanzo |
Sonic Arrow After landing, reveals the enemy's position for a certain period of time Cooldown: 12 seconds Duration: 5 seconds |
Tank | |
---|---|
Ramattra Release Date and Features |
D.Va How to Play Skin List |
Winston How to Play Skin List |
Orisa How to Play Skin List |
Zarya How to Play Skin List |
Sigma How to Play Skin List |
Junker Queen How to Play Skin List |
Doomfist How to Play Skin List |
Reinhardt Playstyle Skin List |
Wrecking Ball Playstyle Skin List |
Roadhog Playstyle Skin List |
- |
Damage | |
---|---|
Ashe Playstyle Skin List |
Widowmaker Playstyle Skin List |
Echo Playstyle Skin List |
Cassidy Playstyle Skin List |
Genji Playstyle Skin List |
Symmetra Playstyle Skin List |
Junkrat Strategy Skin List |
Sojourn Strategy Skin List |
Soldier:76 Strategy Skin List |
Sombra Strategy Skin List |
Torbjörn Strategy Skin List |
Tracer Strategy Skin List |
Hanzo Strategy Skin List |
Bastion Performance Evaluation Skin List |
Pharah Gameplay Guide Skin List |
Mei Gameplay Guide Skin List |
Reaper Gameplay Guide Skin List |
- |
Support | |
---|---|
Ana Gameplay Guide Skin List |
Zenyatta Gameplay Guide Skin List |
Baptiste Gameplay Guide Skin List |
Mercy Gameplay Guide Skin List |
Moira Strategy Guide Skin List |
Lucio Strategy Guide Skin List |
Strongest Character Ranking
Strongest Characters arranged by Roles | ||
---|---|---|
Tank |
Damage |
Support |