Overwatch 2: Latest Hero Adjustments
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A guide to the latest hero adjustments on Overwatch 2!
© 2022 Blizzard Entertainment, Inc.
Hero Adjustment Schedule
Tank Adjustments on February 7th
Overview of Tank Balance Adjustments | |
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Target Hero |
Junker Queen Buff Orisa Nerf Ramattra Nerf Reinhardt BuffNerf Roadhog BuffNerf Sigma Nerf Winston Nerf Wrecking Ball BuffNerf Zarya Nerf |
From Season 3, many tanks have been weakened. They used to support the battlefield with their high abilities, but now it becomes more important to coordinate with allies.
Damage Hero Adjustments on February 7th
Overview of Damage Hero Balance Adjustments | |
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Target Hero |
Cassidy Buff Junkrat Nerf Mei Buff Pharah Buff Reaper Buff Soldier: 76 Buff Sombra Buff Symmetra Nerf Torbjörn Nerf Widowmaker Nerf |
Damage heroes have undergone adjustments where the amount of ULT carried over upon hero change has been modified, and many heroes have had their ULT cost reduced. Additionally, adjustments that affect the overall feel of gameplay, such as recoil reduction for Soldier: 76's main weapon, have also been made.
Support Adjustments on February 7th
Overview of Support Hero Balance Adjustments | |
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Target Hero |
AnaNerf BrigitteBuffNerf LucioBuff MercyBuffNerf MoiraBuff ZenyattaBuff |
With the start of Season 3 on February 7th, most of the supports will be adjusted. Mercy will also have changes to her passive skills, so it's a good opportunity to try out new heroes in Season 3.
Adjustments for all heroes
ULT Charge carried over reduced by 25% when changing heroes
Before Change | After Change |
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30% | 25% |
For all heroes, the amount of ULT Charge carried over when changing heroes has been reduced by 25%. This means that activating the ULT after the change will be slower than before.
Tank Adjustments
Reduced HP for Tanks in Non-Role Queue
In non-role queue game modes, tanks now have 150 less HP. This adjustment aims to address the overpowering nature of all-tank compositions in modes without a role queue. It emphasizes the importance of diverse compositions, incorporating both damage and support roles even in non-role queue scenarios.
Junker Queen
Adjustments | |
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Main Character |
Buff HP 425→450 |
Increased Durability with HP Boost
Junker Queen's durability has been enhanced by a straightforward increase in HP. This augmentation allows her to more effectively maintain the front line and exhibit tank-like maneuverability, especially when synergized with her passive skills.
Orisa
Adjustments | |
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Fusion Driver Rework Main |
Nerf Damage falloff range 25→15m |
Shortened Damage Falloff Range for Closer Engagements
Orisa's damage falloff range has been reduced, emphasizing the need for closer combat engagements. In mid-range encounters, she previously faced significant damage disadvantages, making it crucial to leverage her abilities for closing the distance and engaging effectively.
Ramattra
Adjustments | |
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Anai Aleation ULT |
Nerf Changed the duration reduction during ULT hits to a delay in reduction time (up to 20 seconds) |
Nerf Increased the required cost by 12% |
Diminished Power of Ultimate
Ramattra's ultimate ability, once dominant in the meta, has undergone a nerf. The duration now diminishes with each hit, demanding more precise decision-making in situations where preventing the enemy's escape or pushing them back is crucial.
Reinhardt
Adjustments | |
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Rocket Hammer Main |
Buff Knockback 10→6 |
Charge Ability |
Buff Cooldown 8→7 seconds |
Fire Strike Ability |
Buff Damage 90→100 |
Earthshatter ULT |
Nerf Direct hit damage 250→170 |
Buff Knockdown duration 2.5 seconds→2.75 seconds |
|
Nerf Cost increased by 7% |
Receives Substantial Buffs
While Reinhardt's ultimate ability has seen minor nerfs, his primary attack and abilities have undergone significant buffs. These adjustments enhance his damage-dealing capabilities, emphasizing the need for a balanced approach between offense and defense.
Roadhog
Adjustments | |
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Whole Hog ULT |
Buff Max Duration 6→8 seconds |
Nerf Cost increased by 8% |
Extended Ultimate Duration
Roadhog's ultimate ability now boasts an increased duration, providing more opportunities to utilize abilities during the ultimate. This enhancement allows Roadhog to inflict more damage, significantly boosting his effectiveness.
Sigma
Adjustments | |
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Gravitic Flux ULT |
Nerf Cost increased by 7% |
Increased Ultimate Cost and Reduced Rate of Fire
Sigma's ultimate ability now comes with an increased cost, diminishing the frequency of immobilizing enemies. Despite its potency in launching enemies into the air and dealing substantial damage, the heightened cost demands more thoughtful usage to ensure optimal impact.
Winston
Adjustments | |
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Barrier Projector Ability |
Decrease Below Durability 700→650 |
Barrier Durability Reduced
Winston's barrier now has reduced durability, posing a challenge to his mobility. With the barrier being more susceptible to destruction, it's crucial to minimize damage taken and be mindful of Ability Cooldown to navigate effectively.
Wrecking Ball
Adjustments | |
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Wrecking Ball Character |
Nerf HP 600→450 |
Buff Shield 0→150 |
|
Piledriver Ability |
Buff Cooldown 10→8 seconds |
Minefield ULT |
Nerf Ultimate cost increased by 9% |
Buff Detonation Time 1.5→1 second |
Solo Play Enhanced with Added Shields
Wrecking Ball has received shields added to its HP, enhancing its ability to play solo. The key attack move, Piledriver, now has a shorter cooldown, enabling more frequent usage for unpredictable movements that can bewilder enemies.
Zarya
Adjustment Details | |
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Graviton Surge ULT |
Decreased Ultimate cost increased by 8% |
Increased Ultimate Cost and Slower Rotation Rate
Zarya's ultimate cost has been raised, limiting opportunities to control enemies. While it was potent for gathering enemies and synergizing with other ultimates, the increased cost demands thoughtful decision-making on when to deploy it.
Damage Hero Adjustments
Cassidy
Adjustments | |
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Peacekeeper Main |
Buff Range of damage falloff 20→25m |
Combat Roll Ability |
Buff No longer blocked by enemy player collisions |
Improved Damage and Maneuverability
Cassidy's primary weapon and mobility have received enhancements, improving overall control. Previously, she faced challenges in terms of damage falloff compared to other damage characters. However, with this adjustment, she becomes more effective in medium-range combat, providing increased opportunities to showcase her capabilities.
Junkrat
Adjustments | |
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Concussion Mine Ability |
Nerf Maximum damage 120→100 |
Reduced Mine Damage for Increased Challenge in Kills
Junkrat's Concussion Mine now inflicts less maximum damage, raising the difficulty level for securing kills. Achieving eliminations will require accurate mine placement and dedicated practice to enhance aiming skills.
Mei
Adjustments | |
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Blizzard ULT |
Buff Ultimate cost reduced by 5% |
Reduced Ultimate Cost for Easier Activation
Mei's ultimate cost has been reduced, facilitating easier activation. Given the potency of Mei's ultimate in freezing and eliminating enemies, focus on dealing damage to boost the frequency of activating the ultimate.
Pharah
Adjustments | |
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Barrage ULT |
Buff Ultimate cost reduced by 5% |
Reduced Ultimate Cost for Easier Activation
Pharah's ultimate cost has been reduced, making it easier to activate. With Pharah's existing high potential for ultimate rotation through accurate damage dealing, this adjustment further facilitates activating the ultimate. Leverage the high-damage ultimate to eliminate enemies effectively.
Reaper
Adjustments | |
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Death Blossom ULT |
Buff Ultimate cost reduced by 8% |
Reduced Ultimate Cost for Easier Activation
Reaper's ultimate cost has been reduced, making it easier to activate. Land accurate shotgun hits, trigger the ultimate more frequently, and proceed to eliminate both enemy tanks and backline heroes.
Soldier: 76
Adjustments | |
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Heavy Pulse Rifle Main |
Buff Number of shots to reach maximum recoil 4→6 |
Buff 12% reduction in recoil |
Enhanced Weapon Handling
Soldier: 76's main weapon recoil has been improved, making it easier to handle. With this enhancement, Soldier: 76 becomes more effective in mid-range combat. Take advantage of his improved capabilities and leverage high mobility during gameplay.
Sombra
Adjustments | |
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Machine Pistol Main |
Buff Damage 7→7.5 |
Hack Ability |
Buff Duration of health pack hacking 30→45 seconds |
Improved Flanking Abilities
Sombra has undergone adjustments to enhance her flanking capabilities. With increased main firepower, applying pressure is more effective, and the duration of health pack hacking has been extended. This reduces the need for multiple hacks and enhances the success rate of flanking maneuvers.
Symmetra
Adjustments | |
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Photon Barrier ULT |
Upward Adjustment Ultimate cost increased by 10% |
Increased Ultimate Cost and Reduced Activation Frequency
Symmetra's ULT cost has been increased, leading to a decrease in the frequency of deploying the Photon Barrier. Unlike before when the barrier could be deployed from any location, it now requires a careful assessment of the advantages and disadvantages for both allies and enemies. This adjustment emphasizes the importance of strategic decision-making when deploying the barrier.
Torbjörn
Adjustments | |
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Deploy Turret Ability |
Downward Adjustment Turret HP 250→225 |
Turret Vulnerability Adjustments
Torbjörn's Turret, a crucial element in his toolkit, has undergone adjustments to make it more susceptible to destruction. Finding strategic locations that offer better protection for the Turret becomes crucial, especially in the midst of chaotic battles.
Widowmaker
Adjustments | |
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Main Character |
Nerf HP 200→175 |
Reduced Maximum HP
Widowmaker's maximum HP has been lowered, increasing her vulnerability to elimination. Going forward, players need to exercise caution against flankers and agile tanks, emphasizing strategic positioning for survival.
Support Adjustments
Ana
Adjustments | |
---|---|
Biotic Grenade Ability |
Nerf Duration 4→3.5 seconds |
Reduced Healing Denial Duration
Ana's healing denial duration has been shortened, diminishing her capacity to pressure and disrupt enemies. This adjustment, while impactful against tanks, suggests a more strategic use of grenades to maximize their effectiveness.
Brigitte
Adjustments | |
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Repair Pack Ability |
Nerf Healing per second 55→50 |
Buff Immediate 25 HP recovery after hitting an enemy |
|
Rally ULT |
Buff 10% reduction in ultimate cost |
Improved Healing Output
Brigitte now boasts an overall increase in healing output, enhancing her maneuverability as a support hero. Although the healing per second of the Repair Pack has slightly decreased, the immediate recovery addition contributes to an overall boost in healing. The reduced ultimate cost further facilitates activating her ultimate ability, providing better support and follow-up with teammates.
Lucio
Adjustments | |
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Sound Barrier Ability |
Buff Reduced the required cost by 7% |
Improved Ally Protection with ULT
Lucio's ultimate ability now requires reduced cost, making it easier to protect allies. This adjustment enhances the ease of activation and the ability to counter enemy ultimates.
Mercy
Adjustments | |
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Guardian Angel Ability |
Nerf Cooldown 1.5→2.5 seconds |
Nerf If Ability is canceled by jumping backwards, movement speed is reduced by 20% |
|
Caduceus Staff Ability |
Nerf Healing per second 55→45 |
Buff When Mercy's HP is below half, healing amount to allies is increased by 50% |
|
Regeneration passive |
Removed |
Sympathetic Recovery passive |
New Passive Skill When healing allies, 25% of the healing amount is restored to Mercy's own health |
Healing-Focused Playstyle
Mercy no longer has passive health regeneration over time. Instead, she can now heal herself by healing allies. This change emphasizes the importance of prioritizing healing for critically injured allies.
Moira
Adjustments | |
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Coalescence Ability |
Buff Reduced the required cost by 5% |
ULT Activation Made Easier
Moira has been adjusted to make it easier to activate her ultimate ability. Thanks to her already fast charge speed, attributed to her ease of attacking and healing, this adjustment further enhances her ability to quickly access her ultimate.
Zenyatta
Adjustments | |
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Orb of Destruction Main |
Buff Ammunition 20→25 |
Ammunition Boosted for Self-Defense
Zenyatta's ammunition has been increased, providing him with an extended period of attack and bolstering his self-defense capabilities. Although Zenyatta lacks mobility and can be vulnerable to flankers, this adjustment makes it easier for him to manage and inflict damage.
Tank | |
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Ramattra Release Date and Features |
D.Va How to Play Skin List |
Winston How to Play Skin List |
Orisa How to Play Skin List |
Zarya How to Play Skin List |
Sigma How to Play Skin List |
Junker Queen How to Play Skin List |
Doomfist How to Play Skin List |
Reinhardt Playstyle Skin List |
Wrecking Ball Playstyle Skin List |
Roadhog Playstyle Skin List |
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Damage | |
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Ashe Playstyle Skin List |
Widowmaker Playstyle Skin List |
Echo Playstyle Skin List |
Cassidy Playstyle Skin List |
Genji Playstyle Skin List |
Symmetra Playstyle Skin List |
Junkrat Strategy Skin List |
Sojourn Strategy Skin List |
Soldier:76 Strategy Skin List |
Sombra Strategy Skin List |
Torbjörn Strategy Skin List |
Tracer Strategy Skin List |
Hanzo Strategy Skin List |
Bastion Performance Evaluation Skin List |
Pharah Gameplay Guide Skin List |
Mei Gameplay Guide Skin List |
Reaper Gameplay Guide Skin List |
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Support | |
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Ana Gameplay Guide Skin List |
Zenyatta Gameplay Guide Skin List |
Baptiste Gameplay Guide Skin List |
Mercy Gameplay Guide Skin List |
Moira Strategy Guide Skin List |
Lucio Strategy Guide Skin List |
Strongest Character Ranking
Strongest Characters arranged by Roles | ||
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Tank |
Damage |
Support |