Overwatch 2: Doomfist Guide

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Doomfist Guide for Overwatch 2! Covers his usage, counter strategies, weapon damage, headshot multiplier, damage falloff, and more.

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ドゥームフィスト Doomfist Skin List

Basic Performance and Evaluation

Hero Category Evaluation
Doomfist
Strongest Ranking Role HP
S Tank
Tank
450
MainHand Cannon
Damage HS Ratio Distance Decay
5×11 2 times 15-30 meters
SkillsSeismic Slam
Cooldown Duration Power
7 seconds - 50
SkillsPower Block
Cooldown Duration Power
7 seconds 2.5 seconds -
SkillsRocket Punch
Cooldown Duration Power
3 seconds - [Normal]
Direct hit: 25-50
Collision: 10-30
Role Tank
Becomes more resistant to crowd control effects. Also, the ultimate charge rate of the hero dealing damage and healing is reduced compared to usual.
Unique The Best Defense… The Best Defense…
A temporary shield activates when dealing damage.
ULTMeteor Strike
Duration Power
4 seconds Center: 300
Outer circumference: 15-90

Ability allows for both offensive and defensive actions

Doomfist’s Rocket Punch is versatile. It can be used for both movement and attacks. Doomfist can quickly approach enemies and deal damage in terms of offense. Meanwhile, you can also use Rocket Punch to retreat during critical situations.

High defensive power with the addition of passive life

Doomfist has a passive ability to gain temporary additional life when dealing damage.

No solution for dealing with long-range opponents

Doomfist specializes in close-range combat Abilities, so there is no way to deal with attacks from medium range or beyond. To minimize damage taken, it is necessary to work together with teammates, gradually close the gap with enemies, and create situations where Doomfist can fight more comfortably.

Strategy Guide

Key Points for Strategy
Be more careful in close-range combat, punch and slam to attack and defend at the same time, and ignore long-distance enemies.

Focus on close-quarters combat strategies

Doomfist is a character specialized in close-quarters combat, both in terms of weapons and abilities. The basic strategy is to advance to the front lines with the support of support characters, dealing damage to enemies with punches and slams, and repeatedly using passive abilities and blocks to avoid being taken down.

Balance offense and defense with punches and slams

Doomfist's passive ability allows him to gain temporary additional health when dealing damage with his abilities. While it may take some practice to land abilities successfully, mastering the attack methods of punches and slams is not overly difficult. So let's get accustomed to them.

Ignore long-range enemies and focus on close-quarters combat

Since Doomfist is specialized in close-quarters combat, he generally has limited strategies against enemies beyond mid-range. To minimize unnecessary damage, it is best to prioritize defeating enemies who have approached alongside allies, rather than engaging in battles with characters who excel in medium to long-range combat.

Countermeasures

Ana to Councer Doomfist

Ana

Doomfist can block attacks with "Power Block" and increase the power of "Rocket Punch." However, he cannot defend against status ailments. It is recommended to use Ana, who uses sleep darts effective in stunning Doomfist.

Stop the Movement and Focus Fire

If Doomfist is your opponent, stop his fast movements and take him down with focused firepower. Although Doomfist is a tank character with high mobility, his defensive ability ""Power Block"" cannot defend against Ana's Sleep Dart or Roadhog's Hook. Resist his actions so he cannot attack.

Compatible Characters

There are no characters with special compatibility

 Overwatch 2 _ Doomfist

Understand the enemy formation

Since Doomfist is a character who actively charges into the enemy, it's important to grasp the enemy's formation rather than your team's composition. Be aware of whether there are enemies that can be defeated by moving forward, and whether there are unfavorable opponents, and disrupt the enemy formation to create an advantage for your team.

Ability, Details, and Use

Seismic Slam

Seismic Slam Effect
Power 50 Cooldown 7 seconds
Effect Leaps towards desired direction and deals damage to enemies while slowing their movement once landed

Activate towards clustered enemies

Activate Seismic Slam towards clustered enemies. When Doomfist jumps up and l ands on the ground, he can inflict damage and reduce the movement speed in a forward cone area. This can effectively apply firepower, debuff, and stun a group of enemies if used correctly.

Leap to high ground

Use Seismic Slam to leap to high ground. Looking upwards allows for higher jumps and easier access to high ground. It can be used for surprise attacks on enemies holding high ground or for retreat when in danger.

Power Block

Power Block Effect
Duration 3 seconds Cooldown 8 seconds
Effect Blocks attacks from the front. Additionally, when blocking a certain amount of damage, the next ""Rocket Punch"" is enhanced. The enhanced ""Rocket Punch"" has increased movement speed, distance, and damage.

Generate Hate from Enemies before Using

Power Block requires generating hate from enemies before using it. In order to enhance the next Rocket Punch, a certain amount of damage must be taken. Use it when the enemy formation is in chaos and firepower is concentrated, connecting it to the enhancement of Rocket Punch.

Pay Attention to Characters Who Can Inflict Status Effects

Characters who can inflict status effects
Ana Ashe Sombra

Since Power Block cannot prevent status effects, be cautious of characters who can inflict status effects. During Power Block, movement speed is reduced and it is vulnerable to hits such as Ana's Sleep Dart, so if you are having trouble maneuvering well with status effects, consider changing characters.

Rocket Punch

Rocket Punch Effect
Power
(Normal)
Direct Hit: 30
Collision: 40
Power
(Enhanced)
Direct Hit: 45
Collision: 60
Cooldown 3 seconds
Effect Hold down to charge and then release to dash forward and knockback enemies. Additional damage can be added when slamming enemies onto walls.

Utilize Rocket Punch as a Mobility Ability

Rocket Punch is dual-purpose. You can use it for mobility and attacking. It has a quick 3 second cooldown that can help you return to the frontlines faster.

Disrupt the enemy team with Knockbacks

Rocket Punch has knockback passive when hitting an enemy. The distance is measured by the amount of charge. Isolate tanks and supports by hitting them with the knockback ability to gain some kills.

【ULT】Meteor Strike

Effect of Meteor Strike
Power Center: 300
Outer Ring: 15-90
Duration 4 seconds
Effect Fly into the air with Q. After specifying the landing point, charge towards the ground with Ability 3

Landing among multiple enemies

Meteor Strike lands among 2 or more enemies. The damage is in a circular area from Doomfist's landing point, so try to involve at least 2 enemies to effectively deal damage.

Can be used as an emergency escape

Meteor Strike can be used as an emergency escape when in a pinch. As Doomfist charges towards the enemies, it's difficult for allies to provide healing. When you feel like you're about to be defeated, activate Meteor Strike, retreat backwards while invulnerable, and keep the option of joining your allies in attacking.

Story

ドゥームフィスト

Doomfist Origin Story
Akande Ogundimu is a trained warrior and born leader who joined Talon after losing his right arm during the Omnic Crisis. Akande rose to leadership after defeating his bosses where he acquired the weapon that bore his name, Doomfist. He now seeks conflict in the world for unknown reasons.

Origin Story (External Site)


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